Competition: Difference between revisions

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** If 2 nearby colonies are of different [[Species]] some ant may get killed from time to time
** If 2 nearby colonies are of different [[Species]] some ant may get killed from time to time
* Idea: Ability to help a small colony more often? To get new players something to do when they are eager.
* Idea: Ability to help a small colony more often? To get new players something to do when they are eager.
* One player may not found colonies within a radius of R near his/her own colonies. Where R >> colony initial radius (This will leave space for others...)


== TODO ==
== TODO ==
* How to make the room for a new player in a town dominated by a Species?
* How to make the room for a new player in a town dominated by a Species?

Revision as of 20:24, 29 January 2016

Bonuses for new

  • A new player is immune to attacks for X time after founding his/her first colony.

Colonies

  • Colonies will not get bigger, but smaller, in the long run if not helped by anyone. (Events, settings moved towards getting food etc)
  • Competition about food when two (or more) colonies are near each other, even if the same Species. (Bigger population needs bigger distance)
    • The server will hold a table with distance data between nearby colonies, in order to easy calculate if there is competition about the food that stops colonies to grow
    • If 2 nearby colonies are of different Species some ant may get killed from time to time
  • Idea: Ability to help a small colony more often? To get new players something to do when they are eager.
  • One player may not found colonies within a radius of R near his/her own colonies. Where R >> colony initial radius (This will leave space for others...)

TODO

  • How to make the room for a new player in a town dominated by a Species?