Technical Implementation: Difference between revisions
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== Internal actions == | == Internal actions == | ||
* Map | * Show Map | ||
* Map at pos x,y | * Show Map at pos x,y | ||
* Map at nest n | * Show Map at nest n | ||
* Help about n | |||
* Show spieces chat with prepared message/location x,y | |||
etc | etc | ||
Revision as of 11:11, 27 January 2016
Just some comments to myself:
- Server controls what is on the map (the client shall not assume anything)
Internal actions
- Show Map
- Show Map at pos x,y
- Show Map at nest n
- Help about n
- Show spieces chat with prepared message/location x,y
etc
Client <-> Server
- All actions are asynchronous
- Send all waiting actions (in client) to one server script using a background thread.
- A json-list with actions
- All actions have a serial number (unique to user and say 5 min?) and info on what to perform
- If the action already took place (serial number) just send the updated info (for that action)
- The server responds with apropriate data on all actions or error messages and also a part with new data (that might have been changed)
- Notification from server if nearby actions take place, the notifications shall contain enough data to update the info in the client (typically attacks)