Competition: Difference between revisions
(→TODO) |
No edit summary |
||
Line 8: | Line 8: | ||
** If 2 nearby colonies are of different [[Species]] some ant may get killed from time to time | ** If 2 nearby colonies are of different [[Species]] some ant may get killed from time to time | ||
* Idea: Ability to help a small colony more often? To get new players something to do when they are eager. | * Idea: Ability to help a small colony more often? To get new players something to do when they are eager. | ||
* One player may not found colonies within a radius of R near his/her own colonies. Where R >> colony initial radius (This will leave space for others...) | |||
== TODO == | == TODO == | ||
* How to make the room for a new player in a town dominated by a Species? | * How to make the room for a new player in a town dominated by a Species? |
Revision as of 20:24, 29 January 2016
Bonuses for new
- A new player is immune to attacks for X time after founding his/her first colony.
Colonies
- Colonies will not get bigger, but smaller, in the long run if not helped by anyone. (Events, settings moved towards getting food etc)
- Competition about food when two (or more) colonies are near each other, even if the same Species. (Bigger population needs bigger distance)
- The server will hold a table with distance data between nearby colonies, in order to easy calculate if there is competition about the food that stops colonies to grow
- If 2 nearby colonies are of different Species some ant may get killed from time to time
- Idea: Ability to help a small colony more often? To get new players something to do when they are eager.
- One player may not found colonies within a radius of R near his/her own colonies. Where R >> colony initial radius (This will leave space for others...)
TODO
- How to make the room for a new player in a town dominated by a Species?