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| = DominAnt =
| | #REDIRECT [[DominAnt]] |
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| An ant controlling game.
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| Three [[faction]]s of ant compete for control of the ground. You join one of them and help them spread and dominate.
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| You will be founding [[colony|colonies]], help them expand and breed. When they have grown big enough you may [[attack]] enemy colonies too. Cooperate with your allied and help them expand too.
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| = Concepts =
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| * [[Faction]]
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| * [[Nest]]
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| * [[Colony]]
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| * [[:Category:Action|Actions]]
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| * [[Experience]]
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| * [[Inventory]]
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| * [[:Category:Animal|Animals]]
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| * [[:Category:Item|Items]]
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| {{Menu}}
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| = Starting to play =
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| * The player gets right into it and sees everything except the top. (username, experience level etc)
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| * Show help dialog for map with ability to hide. Maybe a special one?
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| * The top part of the screen is a "register to start to play"-button
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| * The user must enter user name, password and selects [[faction]] (password must be remembered in order to use the same account on another phone). He/she may also enter a reset password email.
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| * up and running. view [[UI Help Dialog]] on [[UI Map]]
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| * The player may have one free color change. The switch will take 24 h and everyone will be notified.
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| = To be moved somewhere ... =
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| * All players can see all items on the map.
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| * Server controls what is on the map (the client shall not assume anything)
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| * On all items there are an "Help" action to display the [[UI Help Dialog]] about it.
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| * A new player is immune to attacks for X time after founding his/her first colony.
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| * Notification from server if nearby actions take place, the notifications shall contain enough data to update the info in the client (typically attacks)
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| == Competition ==
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| * Colonies will not get bigger, but smaller, in the long run if not helped by anyone. (Events, settings moved towards getting food etc)
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| * Competition about food when two (or more) colonies are near each other, even if the same faction. (Bigger population needs bigger distance)
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| ** The server will hold a table with distance data between nearby colonies, in order to easy calculate if there is competition about the food that stops colonies to grow
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| ** If 2 nearby colonies are of different [[Faction]] some ant may get killed from time to time
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| * Idea: Ability to help a small colony more often? To get new players something to do when they are eager.
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| * TODO: How to make the room for a new player in a town dominated by a faction?
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