Competition: Difference between revisions
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Revision as of 10:23, 21 January 2016
Bonuses for new
- A new player is immune to attacks for X time after founding his/her first colony.
Colonies
- Colonies will not get bigger, but smaller, in the long run if not helped by anyone. (Events, settings moved towards getting food etc)
- Competition about food when two (or more) colonies are near each other, even if the same faction. (Bigger population needs bigger distance)
- The server will hold a table with distance data between nearby colonies, in order to easy calculate if there is competition about the food that stops colonies to grow
- If 2 nearby colonies are of different Faction some ant may get killed from time to time
- Idea: Ability to help a small colony more often? To get new players something to do when they are eager.
TODO
- How to make the room for a new player in a town dominated by a faction?