Experience/en: Difference between revisions

From DominAnt
(Updating to match new version of source page)
 
(Updating to match new version of source page)
Line 3: Line 3:
== Gain experience ==
== Gain experience ==
Some actions give the player Experience (never those those that may be repeated instantly like pick up / drop)  
Some actions give the player Experience (never those those that may be repeated instantly like pick up / drop)  
* [[Colonize]] +10 exp
* [[Found New Colony]] +500 exp
* [[Help Expand]] +2 exp
* [[Colonize]] +500 exp
* [[Sabotage]] capacity in an enemy colony (not an empty nest) +1 exp
* [[Give Food]] +3 exp per food
* Successful [[Attack]] entirely killing an enemy colony +10 exp
* [[Help Expand]] +200 exp
* [[Sabotage]] capacity in an enemy colony (not an empty nest) +100 exp
* Successful [[Attack]] entirely killing an enemy colony +1000 exp
* [[Swarm]] in a colony +50 exp


== Level ==
== Level ==
* Player starts at level 1
* Player starts at level 1
* When experience reaches 10 the level goes up. Next steps at 20, 40, 80, 160 etc.
* When experience reaches 1000 the level goes up. Next steps at 2000, 4000, 8000, 16000 etc.


== Level effect ==
== Level effect ==
Line 18: Line 21:
* How much food the player may carry in [[Inventory]]
* How much food the player may carry in [[Inventory]]
* How many ant eaters the user may pick up in [[Inventory]]
* How many ant eaters the user may pick up in [[Inventory]]
* From level 4 you may set colony action to [[Package Food]]
* From level 5 you may set [[Colony Orders]] to produce [[Warrior]]s
* From level 5 you may set [[Colony Orders]] to produce [[Warrior]]s
* From level 6 you may set colony action to [[Make Energy Bar]]
* From level 7 you get Weekly [[Missions]]
* From level 8 you may set [[Colony Orders]] to expand secret chambers.
* From level 8 you may set [[Colony Orders]] to expand secret chambers.

Revision as of 08:09, 25 March 2019

Other languages:

Gain experience

Some actions give the player Experience (never those those that may be repeated instantly like pick up / drop)

Level

  • Player starts at level 1
  • When experience reaches 1000 the level goes up. Next steps at 2000, 4000, 8000, 16000 etc.

Level effect

The level of the players affects: