DEFAULT (DEFAULT)
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Existing translations
- actionApplyItem: Apply item
- actionApplyItemNothingToApply: You have no suitable item
- actionAttack: Attack
- actionAttackNeedWarriors: You need warrior ants in your inventory
- actionBuildEnergyBar: Make energy bar
- actionBuildFoodPackage: Package food
- actionBuildFoodPackageNotEnoughFood: %1$.0f / %2$d food
- actionBuildFungusChamber: Build fungus chamber
- actionChatAddMessage: Type chat message
- actionChatFetch: Fetch chat messages
- actionClaimMission: Claim reward
- actionCleanFungus: Clean fungus
- actionColonize: Colonize
- actionColonizeNeedSwarmingColony: You need at least one swarming colony
- actionColonyAlreadyBusyConfirm: Warning: Colony is already busy. Changing action will not refund resources spent on current item.
- actionCopyDone: Copied to clipboard
- actionCopyToClipboard: Copy to clipboard
- actionCost: Cost
- actionDescApplyItem: Select an item that will be used on the nest
- actionDescAttack: Use warriors in inventory to kill the inhabitants of this colony
- actionDescBuildEnergyBar: Order the ants to produce an energy bar, used for refilling your energy. NOTE: Anyone may pick it up.
- actionDescBuildFoodPackage: Order the colony to package ant food that you may pick up. The food will be located near the colony when available. NOTE: Anyone may pick it up.
- actionDescBuildFungusChamber: A fungus chamber with growing fungus inserted increases the food income of the colony by up to 100%%. A growing fungus also requires some maintenance to remain.
- actionDescChatAddMessage: Send your message so others may read it
- actionDescChatFetch: Load what others have written
- actionDescClaimMission: Get the reward of the mission
- actionDescCleanFungus: Removes the fungus pollution to improve food production bonus again and keep fungus alive.
- actionDescCleanFungusAnts: Removes the fungus pollution to improve food production bonus and keep fungus alive.
WARNING: There is a risk that the fungus will alter the behavioral patterns of your ants, a.k.a. zombie ants. The colony will then become independent. You may instead walk near and clean the pollution yourself without any risk.
- actionDescColonize: Start a new colony using a swarming colony from inventory.
- actionDescCopyToClipboard: Puts the text in Android's clip buffer
- actionDescDestroy: Completely destroy it.
- actionDescDestroyEmptyNest: Completely destroy the empty nest.
- actionDescDrop: Drop this from your inventory onto the ground
- actionDescDropAnimal: From your inventory onto colony/ground
- actionDescEat: Get advantages and it will disappear.
- actionDescEventIsRead: So you will not get the popup again
- actionDescExtractFungus: You retrieve a piece of fungus but also significantly decreases the size of the growing fungus.
- actionDescFoundColony: Build a new nest and start a new colony using a swarming colony from inventory
- actionDescFreeSwarm: You get an extra swarm you may use to found new colonies
- actionDescGainControl: Take control of unowned colony
- actionDescGetWarriors: Pick up warriors from colony to inventory.
Note: You can not put them back.
- actionDescGiveFood: Give up to 50 food from your inventory to the colony
- actionDescHelpExpand: Help colony expand the capacity of the nest. May only be performed once per 2 hours per nest.
- actionDescInsertFungus: Start to grow fungus in the colony using a piece of fungus. It will grow and give food income bonus in the colony but requires some maintenance to remain.
- actionDescLoad: Load map and user data from server.
- actionDescLoadArea: Fetch visible objects
- actionDescLoadColonyHistory: Get historical data about colony from server
- actionDescLoadDominationData: For display on the map
- actionDescLoadOlderEvents: For displaying
- actionDescLoadScore: For displaying
- actionDescLoadSpecies: To display in species dialog
- actionDescLoadUser: To display in user dialog
- actionDescMarkScentTrack: Mark food area with scent to help the colony. May only be performed once per 2 hours per nest.
- actionDescMoveMapToColony: Show the map and scroll to the position of this nest
- actionDescNavigateTo: Open Google Maps with this location set as destination
- actionDescPickUp: From ground into your inventory
- actionDescRebuild: Restores the ruin to an inhabitable nest again
- actionDescReleaseControl: Lose control to let another allied player who is in range claim control of this colony.
- actionDescSabotage: Destroy some of the capacity of the nest. May only be performed once per 2 hours and nest.
- actionDescScareAway: Make it go away in the other direction. The closer you are, the further it moves.
- actionDescSetColonyName: Lets you rename colonies
- actionDescSetColonySettings: Set what the ants should be doing
- actionDescSetUserData: Save your user information
- actionDescShowColony: Open up the dialog of the colony
- actionDescShowOnMap: Show the map and scroll to this position
- actionDescShowUser: Opens up the dialog with user information
- actionDescSwarm: Order the ants to start a new swarming colony, used when founding new colonies. The swarming colony will be located near the colony when available. NOTE: Anyone may pick it up or destroy it by then.
- actionDescTagUser: Opens add chat message and inserts @ and username
- actionDescTriggerScentTracks: Help colony by visiting marked food areas around the nest and marking with a scent. This will help and expand the nest. May only be performed once per 2 hours per nest.
- actionDescWipeOut: Completely remove the rest of the nest
- actionDestroy: Destroy
- actionDrop: Drop
- actionDropAnimal: Drop animal
- actionDropAnimalNoAnimal: You need animals in your inventory
- actionEat: Eat it
- actionEventIsRead: Mark event as read
- actionExtractFungus: Extract fungus
- actionExtractFungusToSmall: The fungus is too small.
- actionFoundColony: Found new colony
- actionFoundColonyWait: Wait %ds
- actionFreeSwarm: Get a free swarming colony
- actionGainControl: Gain control
- actionGetWarriors: Get warriors
- actionGetWarriorsNoAvailable: No warriors available. Adjust orders to produce warriors.
- actionGiveFood: Give food
- actionGiveFoodAlreadyFull: Nest is too full
- actionGiveFoodNoFood: You have to get some food first
- actionHelpExpand: Help expand
- actionInnerRadiusTooFar: Get closer, %1$,.0f > %2$,.0f
- actionInsertFungus: Insert fungus
- actionInsertFungusNoFungus: You need a piece of fungus first
- actionLoad: Load
- actionLoadArea: Load area
- actionLoadColonyHistory: Load colony history
- actionLoadDominationData: Load domination data
- actionLoadOlderEvents: Load old events
- actionLoadScore: Load score
- actionLoadSpecies: Load species information
- actionLoadUser: Load player information
- actionMarkScentTrack: Scent marking area
- actionMoveMapToColony: Show nest on map
- actionNavigateTo: Navigate to using Maps
- actionNavigateToNoApp: Suitable Google Maps not found on this device
- actionOuterRadiusTooFar: Get closer, %1$,.0f > %2$,.0f
- actionPickUp: Pick up
- actionRebuild: Rebuild nest
- actionReleaseControl: Release control
- actionSabotage: Sabotage
- actionScareAway: Scare away
- actionSetColonyName: Set colony name
- actionSetColonySettings: Orders
- actionSetUserData: Set user data
- actionShowColony: Show colony info
- actionShowOnMap: Show on map
- actionShowUser: Show user info
- actionSwarm: Start swarming
- actionSwarmIsAlreadySwarming: Swarming, ready at %tR
- actionSwarmNotBigEnough: %1$.0f / %2$d population, %3$.0f / %4$d food
- actionSyncPurchases: Synchronize purchases
- actionSyncPurchasesDesc: Talking to the sever about bought things in the game
- actionTagUser: Tag user in chat
- actionTimeHours: %d hour(s)
- actionTimeMinutes: %d minute(s)
- actionTriggerScentTracks: Mark areas with scent
- actionWaitUntilTime: Wait until %tR
- actionWipeOut: Wipe out
- app_name: DominAnt
- badgeDescCheckInterval: Updates only a few times a day.
- badgeFounder: Founder
- badgeFounderDesc: Found many new colonies during a one week period.
- badgeHelper: Helper
- badgeHelperDesc: Help allied colonies belonging to other players during a one week period.
- badgeKiller: Killer
- badgeKillerDesc: Attack and completely kill enemy colonies many times during a one week period.
- badgePerformance: Performance
- badgePopular: Popular
- badgePopularDesc: Allied players help your colonies during a one week period.
- badgePopulateArea1: Populate region
- badgePopulateArea1Desc: Make your ant population exceed the limit in a region.
- badgePopulateCountry: Populate country
- badgePopulateCountryDesc: Make your ant population exceed the limit in a country.
- badgeSaboteur: Saboteur
- badgeSaboteurDesc: Sabotage enemy colonies many times during a one week period.
- badgeSupporter: Supporter
- badgeSupporterDesc: At least once pay to support development of this game.
- badgeTranslator: Translator
- badgeTranslatorDesc: Helping out translate this game to other languages
- blockedActionDescription: The following actions have not been performed. What do you want to do with them?
- blockedActionTitle: Actions not performed
- ccButton: CC
- ccOrders: Orders
- ccSaved: Apply saved orders
- ccSavedAdd: Add
- ccSavedDefault: (Default)
- ccSavedName: Name
- ccSavedNameWarning: Only letters and numbers allowed
- ccSavedRemove: Remove
- ccSavedUpdate: Update
- ccTitle: Command Center
- chatAddMessage: + Type a new message
- chatAddTitlePublic: Type a public message
- chatAddTitleSpecies: Type a species private message
- chatFilters: string-array(Public chat, ...)
- chatLoading: Chat
- chatTitlePublic: Public chat
- chatTitleSpecies: %s chat
- chatTitleSystem: System messages
- confirmAreYouSure: Are you sure?
- crashEmail: Compose E-mail
- crashSubtitle: Please get this message to the developer of this application so the error may be fixed. By email or in Discord or Facebook.
- crashTitle: Oh no! It crashed
- deviceNotValidMessage: It could be just that some error occurred during the check or it could be that you are not playing using a proper android device. If you think it should be fine, just press %s and try starting again.
- deviceNotValidTitle: Could not validate device
- dialogCancel: Cancel
- dialogClose: Close
- dialogLoad: Load
- dialogNo: No
- dialogOk: OK
- dialogRegister: Register
- dialogRetry: Retry
- dialogSave: Save
- dialogSend: Send
- dialogSet: Set
- dialogYes: Yes
- distanceKilometers: %,d km
- distanceMeters: %,d m
- distanceMetersPart: %,.1f m
- eventAnimalAttack: %1$s attacked colony %2$s
- eventAnimalDiedAtColony: %1$s at colony %2$s died and is no longer attacking
- eventAnimalDiedAtColonyDesc: Eventually all animals die. At least this one did not need to be hungry, it died feasting on ants
- eventAnimalDiedAtColonySummary: %d animals died at your colonies
- eventAnimalDiedInInv: %s carried by you died
- eventAnimalDiedInInvDesc: All animals die eventually. You may no longer drop it at some enemy of yours.
- eventAnimalDiedInInvSummary: %d animals died in your inventory
- eventAnimalDropped: %1$s dropped %2$s at colony %3$s
- eventAnimalDroppedDesc: That enemy is letting a %1$s feast on the ants and destroy the nest.
- eventAnimalDroppedSummary: %d animals were dropped at your colonies
- eventAnimalKilledByWarriors: Warriors at colony %2$s defeated %1$s
- eventAnimalKilledByWarriorsDesc: Having warriors is a good thing. They actually killed an attacking animal.
- eventAnimalKilledByWarriorsSummary: %d animals were killed by your warriors
- eventAnimalOccur: %1$s appeared at colony %2$s
- eventAnimalOccurDesc: %1$s will start eating ants and destroying the nest. You better get it off the colony or it will ruin it.
- eventAnimalOccurSummary: %d animal appearances
- eventApplyItem: %2$s used %1$s at colony %3$s
- eventApplyItemByYou: You used %1$s at colony %2$s
- eventApplyItemNegDesc: Poor little ants, huh?
- eventApplyItemNegSummary: Enemies used %d items on your colonies
- eventApplyItemPosDesc: You got to help your allied players, right?
- eventApplyItemPosSummary: Allied players helped your colonies with %d items
- eventAttack: %1$s attacked colony %2$s
- eventAttackDesc: There were casualties on both sides, but the colony still lives.
- eventAttackKilled: %1$s attacked and killed colony %2$s
- eventAttackKilledDesc: Oh, no! That bad, bad enemy killed all poor ants. Time for revenge?
- eventAttackSummary: %d attacks on colonies
- eventAttackYou: You attacked colony %s
- eventAttackYouKilled: You attacked and killed colony %s
- eventBadgeReceived: You got a badge
- eventBadgeReceivedDesc: Check out your badges tab (under your name)
- eventBadgeReceivedSummary: You have received %d badges
- eventBuildNest: You built a new nest %s
- eventBuildNestByOther: %1$s built a new nest %2$s
- eventBuildNestDesc: A structure for a new nest has been built. Now it needs to be colonized to start a colony.
- eventBuiltFirstNest: You built your first nest
- eventChatPublic: Public chat message
- eventChatSpecies: Species chat message
- eventChatSystem: System message
- eventChatTagged: You have been mentioned in chat
- eventChatTaggedSummary: You have been tagged in %d chat messages
- eventCleanFungusChamber: %1$s cleaned fungus in colony %2$s
- eventCleanFungusChamberDesc: To keep the fungus growing and healthy.
- eventColonize: You colonized a nest %s
- eventColonizeByOther: %1$s colonized nest %2$s
- eventColonizeDesc: The colony is now controlled and the ants may be ordered what to do. The population is added to the player score.
- eventColonizedFirstNest: You colonized your first nest
- eventColonyDied: Colony died %s
- eventColonyDiedDesc: Oops! The population became too small and could not support itself. Note that it needs capacity hold both ants and food.
- eventColonyDiedSummary: %d colonies died
- eventColonyIdle: Colony %s is done with action
- eventColonyIdleDesc: You may want to take care of the result? It is now possible to set a new action.
- eventColonyIdleSummary: %d colonies are done with their actions
- eventDate: %tF
- eventDestroy: %1$s was sabotaging colony %2$s
- eventDestroyByYou: You sabotaged colony %1$s
- eventDestroyDesc: Some of the capacity was destroyed. Note that secret capacity (available when you reach level 8) may not be destroyed this way.
- eventDestroySummary: %d colonies sabotaged
- eventFilters: string-array(All, ...)
- eventFoundNewColony: You have founded a new colony %s
- eventFoundNewColonyByOther: %1$s has founded a new colony %2$s
- eventFungusDiedPollution: Fungus in colony %1$s died due to pollution
- eventFungusDiedPollutionDesc: The fungus was not cleaned and the fungus died.
- eventFungusDiedUncared: Fungus in colony %1$s died due to lack of workers
- eventFungusDiedUncaredDesc: There were no workers left to feed the fungus and it died.
- eventFungusExtracted: Fungus was extracted from colony %1$s
- eventFungusExtractedDesc: Fungus significantly dropped in size but the player got a piece to insert in another colony.
- eventFungusInserted: Fungus was inserted into colony %1$s
- eventFungusInsertedDesc: Fungus now grows in the colony and provide additional food.
- eventFungusTakeover: Zombie ants in colony %1$s
- eventFungusTakeoverDesc: While trying to clean the fungus, instead the fungus took control of the ants and they became "zombie ants". The colony turned independent.
- eventGainControl: You gained control of colony %s
- eventGainControlByOther: %1$s gained control of colony %2$s
- eventGainControlDesc: The colony is now owned and the population counts in the player score.
- eventHelpExpand: %1$s helped expanding colony %2$s
- eventHelpExpandDesc: It is good to have allied friends.
- eventHelpExpandSummary: %d colonies helped expand.
- eventIntroAboutSwarmingColonies: Swarming colonies are used to found new colonies. They can be produced at your colonies.
- eventIntroBeNice: Be nice to other players, even if you kill their colonies, or they kill yours :-) This is just a game!
- eventIntroBuildNestClick: Click or long press on the location on the map and select:
- eventIntroBuildNestInRange: Go near the location, have it in your inner circle.
- eventIntroBuildNestLocation: Find a good location for your first colony. Somewhere where you will be able to pick up newly produced swarming colonies near it in the future.
- eventIntroColonizeClick: Click on the nest and select:
- eventIntroColonizeText: Let one of your swarming colonies settle in an empty nest.
- eventIntroConquer: Swarm, found new colonies and conquer the world with your colonies!
- eventIntroExperience: Some actions, like colonizing, help or sabotage (enemy colonies) gives you Experience.
- eventIntroHelpExpand: You may help yours, and other friendly colonies, a bit:
- eventIntroImmune: Don't worry about nearby enemies yet. Your colonies are immune to attacks from other players for the first week you play, or until you reach level 5.
- eventIntroLevelUp: Experience is what makes you level up. New levels unlock new things, like producing Warriors at level 5.
- eventIntroPreSelectSpecies: Before you select a species you may have a look around.
- eventIntroSeeMap: Check the map near locations you often are at.
- eventIntroSeeScore: You should checkout the score table, global and local. Your number of ants is your score.
- eventIntroSelectSpeciesClick: When ready, click:
- eventIntroSetOrders: To make the colony grow you must give it orders. Click on the colony and select:
- eventIntroStartKit: You have received 2 swarming colonies.
- eventIntroSwarm: You will need more swarming colonies. You can not do it yet, but when a colony is big enough:
- eventIntroWelcomeSpecies: %s rule!
- eventJoinedSpecies: You joined the %s species
- eventLevelUpBuildSecret: You may now set the secret capacity ratio at your colonies. Secret capacity is much slower to build but may not be destroyed by humans.
- eventLevelUpDescription: You reached enough experience to level up.
Your friendly action radius increased a little.
- eventLevelUpEnergyBar: You can order you colonies to produce energy bars.
- eventLevelUpProduceFood: You can order you colonies to produce ant food packages.
- eventLevelUpTitle: You reached level %d
- eventLevelUpTitle1: Getting started
- eventLevelUpWarrior: You may now set the warrior ratio on your nests to prepare for battling. This also means that other players may attack your nests, even if not a week has passed since you started playing.
- eventLoadOldEvents: Load older events
- eventMarkScentTrack: %1$s helped colony %2$s using scent marks
- eventMarkScentTrackDesc: It is good to have moving and smelling allied friends.
- eventMarkScentTrackSummary: Colonies helped using %d scent marks
- eventOrdersExpired: %d colony orders expired
- eventOrdersExpiredDesc: Now they don't know what to do.
Note: For every level you gain, your orders will last longer.
- eventOrdersExpiredSummary: %d colonies orders have expired
- eventRebellion: Rebellion at %s
- eventRebellionDesc: The ants got tired of waiting for orders. No one controls the colony now.
- eventRebellionSummary: %d colonies have had a rebellion
- eventRebuildNest: You rebuilt nest %s
- eventRebuildNestByOther: %1$s rebuilt nest %2$s
- eventRebuildNestDesc: The ruin has been restored to the structure of a new nest. It may now be colonized.
- eventRegistered: Welcome %s!
- eventReleaseControl: You released control of colony %s
- eventReleaseControlByOther: %1$s released control of colony %2$s
- eventReleaseControlDesc: Any allied players may now gain control of it and take care of it.
- eventRevolution: Revolution at %s
- eventRevolutionDesc: The ants got tired of waiting for someone to take care of them. They revolted and are now independent.
- eventRevolutionSummary: %d colonies have had a revolution
- eventSetFirstOrders: You gave a colony your first orders
- eventsTitle: Event log
- eventSummary: Event summary
- eventSummaryPostDesc: See event log for more info
- eventSystemEvent: System says:
- eventTime: %tR
- eventUnknown: Unknown event: %d. Check if there are new upgrades available, if not, report this to administrator.
- googleStoreLongDesc: A massive multi-player online ant controlling game using your real location from GPS.
Several Species of ants compete for control of the ground. You join one of them and help them spread and dominate.
You will be founding colonies, help them expand and breed, defend against other animals and enemies. When the colonies have grown big enough you may attack enemy colonies too. Cooperate with your allies, help them and coordinate attacks.
NOTE: You need a valid android device. (No rooting or other modifications)
Demo video: https://www.youtube.com/watch?v=Ur6xWmftM3A
- googleStoreShortDescMax80Char: Ant controlling game using real location. Help one species expand and dominate.
- helpTitle: Help
- inventoryText: There is a limit to how much you may carry. That limit is increased with your experience level.
- inventoryTitle: Inventory
- itemgroup_animals: Animals
- itemgroup_ants: Ants
- itemgroup_controlled_colonies: Controlled colonies
- itemgroup_other: Other items
- itemgroup_other_colonies: Other colonies
- itemIsNull: Out of range or gone
- item_anteater: Ant eater
- item_backpack: Backpack
- item_bear: Bear
- item_bird: Bird
- item_desc_anteater: Eats a lot of ants and destroys the nest a bit.
Carrying capacity: %1$.0f.
May be dropped at enemy colonies.
Last to %2$tF %3$tR
- item_desc_backpack: Increases your carrying capacity
- item_desc_bear: Destroys nests quite a bit, moving from nest to nest. May not be picked up, but you can scare it away. Last to %2$tF %3$tR
- item_desc_bird: TODO
- item_desc_die: Last to %1$tF %2$tR
- item_desc_energybar: May be eaten to refill some of your energy. Bears also likes energy bars so they may attract bears when left on the ground for some time.
- item_desc_food: Is found on the ground.
Carrying capacity: %1$.0f.
May be dropped at friendly colonies and is needed to keep warriors in inventory.
- item_desc_fungus: A piece of fungus, suitable for ants to farm
- item_desc_hibernation_box: Can hold 1000 warriors who don't need to eat
- item_desc_lizard: TODO
- item_desc_nestboostkit: Increases size, food and population of a nest by 10 when applied
- item_desc_nestboostkit_big: Increases size, food and population of a nest by 100 when applied
- item_desc_nestboostkit_huge: Increases size, food and population of a nest by 1000 when applied
- item_desc_repellant: Halves the population in a nest when applied. One usage only.
- item_desc_spider: TODO
- item_desc_swarming_colony: May be used to found new colonies.
Carrying capacity: %1$.0f.
Can be produced at your colonies.
- item_desc_warrior: Used for attacking enemy colonies.
You may carry as many as you wish.
Needs food in inventory when carried. If out of food or dropped on ground they will slowly die.
- item_energybar: Energy Bar
- item_food: Food
- item_fungus: Fungus
- item_hibernation_box: Hibernation box
- item_lizard: Lizard
- item_nestboostkit: Small nest boost kit
- item_nestboostkit_big: Big nest boost kit
- item_nestboostkit_huge: Huge nest boost kit
- item_repellant: Ant repellant
- item_spider: Spider
- item_swarming_colony: Swarming colony
- item_warrior: Warrior
- loading: Loading…
- locationsDisabledMessage: You have not enabled positioning on your device and most actions in this game requires a position.
Do you want to open positioning settings dialog?
- locationsDisabledTitle: Positioning disabled
- mapVisibleTitle: Visible on map
- messageInfo: %1$tF %2$tR by %3$s
- missionAttack: Attack colonies %d times
- missionAttackKill: Attack and kill %d colonies
- missionEatEnergyBars: Eat %d energy bars
- missionFoundColonies: Found %d new colonies
- missionGiveFoodCount: Give %d amounts of food
- missionGiveFoodTimes: Give food %d times
- missionHelpAllied: Help allied colonies %d times
- missionHelpControlled: Help controlled colonies %d times
- missionMakeEnergyBars: Produce %d energy bars
- missionMakeSwarms: Produce %d swarms in your colonies
- missionSabotage: Sabotage colonies %d times
- missionSeriesEquinox: Equinox
- missionSeriesSolstice: Solstice
- missionSolveWeeklyMissions: Claim %d weekly missions
- missionsScentMark: Scent mark %d areas
- missionTypeEvent: Event mission
- missionTypeIntro: Tutorial mission
- missionTypeProgress: Progress mission
- missionTypeWeekly: Weekly mission
- mockLocationsNotAllowed: Fake (mock) locations is not allowed. Location service is disabled.
- nestActionSelect: Select action
- nestAnimalsAttacking: Under attack by animals!
- nestBuildEnergyBarAt: Making energy bar until %tR
- nestBuildFungusChamberAt: Making fungus chamber until %tR
- nestBusyWithUnknown: Busy with unknown action until %tR
- nestCleanFungusAntsAt: Cleaning fungus chamber until %tR
- nestDistance: Distance: %s
- nestFood: Food %1$.0f / %2$.0f
- nestFounded: Founded %tF
- nestFungusChamber: Fungus food bonus %.0f%%
- nestFungusChamberEmpty: Fungus needs to be inserted in chamber to grow
- nestFungusChamberPollution: Fungus pollution %.0f%%
- nestFungusChamberPollutionHigh: Fungus pollution high.
- nestHistoryEvents: Event log
- nestHistoryPopulation: Population
- nestIsNull: Out of range or destroyed
- nestNameTitle: Colony name
- nestOrdersExpire: Orders expire %1$tF %2$tR
- nestOrdersExpired: Orders expired
- nestPackageFoodAt: Food package ready %tR
- nestPopulation: Population %1$.0f
- nestPopulationSameSpecies: Population %1$.0f / %2$.0f (Workers %3$.0f, Warriors %4$.0f)
- nestSecret: Secret capacity %1$.0f of total %2$.0f
- nestSettingsApplyDefaults: Apply
- nestSettingsBreed: Breed %d%%
- nestSettingsDefaults: Default orders
- nestSettingsDefaultsApplying: Applying default orders on colony
- nestSettingsDefaultsSaved: Defaults saved
- nestSettingsExpand: Expand nest capacity %d%%
- nestSettingsExpandOptions: How to expand
- nestSettingsExpire: New orders will expire at %1$tF %2$tR
- nestSettingsFood: Collect food %d%%
- nestSettingsFoodStarveWarning: Ants are starving.
- nestSettingsFoodWarning: Food will decrease and when empty ants will starve.
- nestSettingsPopulation: Population
- nestSettingsSaveDefaults: Save
- nestSettingsSecret: Build secret (slower but safer) %d%%
- nestSettingsTitle: Colony orders for %s
- nestSettingsWarriors: Warriors %d%%
- nestSettingsWorkerActions: Worker actions
- nestSettingsWorkers: Workers %d%%
- nestsFilterAction: Action
- nestsFilterActionDesc: Currently set action
- nestsFilterActionIdle: (idle)
- nestsFilterAdd: Add filter
- nestsFilterAnimals: Attacking animals
- nestsFilterAnimalsOptions: string-array(-, ...)
- nestsFilterArea: string-array(-, ...)
- nestsFilterCapacity: Capacity
- nestsFilterDistance: Distance
- nestsFilterDistanceDesc: Distance between you and the colony.
- nestsFilterFood: Food
- nestsFilterFoodAvailability: Food availability
- nestsFilterFoodAvailabilityDesc: Normally 100%% but overlapping colonies decrease the food availability.
- nestsFilterFoodPerCapDesc: Ratio between stored food and storage capacity.
- nestsFilterMatching: Matching %d colonies
- nestsFilterMax: max
- nestsFilterMin: min
- nestsFilterOrderExpire: Orders expire
- nestsFilterOrderExpireOptions: string-array(-, ...)
- nestsFilterPopPerCapDesc: Ratio between number of ants and capacity in the colony.
- nestsFilterPopulation: Population
- nestsFilterPopulationDesc: Number of ants in the colony.
- nestsFilterPositionDistance: Distance from position
- nestsFilterPositionDistanceDesc: Distance between selected position and the colony
- nestsFilterTitle: Filters
- nestsFilterWarPerPopDesc: Ratio between number of warrior ants and the total number of ants.
- nestsFilterWarriors: Warriors
- nestsSort: string-array(Founded, ...)
- nestsTitle: Controlled nests
- nestSwarmingAt: Swarming at %tR
- nestTitleDescControlled: Your colony
- nestTitleDescRuin: Nest ruin
- nestTitleDescSpecies1: Uncontrolled red colony
- nestTitleDescSpecies1Owned: %s's red colony
- nestTitleDescSpecies2: Uncontrolled green colony
- nestTitleDescSpecies2Owned: %s's green colony
- nestTitleDescSpecies3: Uncontrolled blue colony
- nestTitleDescSpecies3Owned: %s's blue colony
- nestTitleDescSpeciesSystem: Independent colony
- nestTitleDescUninhabited: Uninhabited nest
- networkDisabled: Network disabled, waiting....
- networkEnabled: Network enabled, retrying....
- notificationChannelAll: All
- notificationChannelAllDesc: All messages coming from this game
- onActionFailed: %1$s failed and was not performed.
- onActionFailedWithMessage: %1$s failed, %2$s, and was not performed.
- onActionServerError: %1$s got a server error and was not performed.
- onActionServerErrorWithMessage: %1$s got a server error, %2$s, and was not performed.
- onActionUnexpectedError: %1$s failed. Unexpected error. Please contact administrator.
- positionText: At %1$.5f, %2$.5f
- positionTitle: On the ground
- rs_amount_not_available: Not enough available
- rs_attack_on_non_enemy: Colony inhabitants are not your enemies
- rs_invalid_item: Invalid item
- rs_invalid_nest: Invalid nest, maybe it has been destroyed?
- rs_invalid_values: Invalid parameters sent to server
- rs_in_water: Location is not in a country, maybe in water?
- rs_item_gone: Item is gone
- rs_location_lookup_failed: Location could not be checked, please try again later
- rs_missing_item_id: Missing item
- rs_missing_name: Missing name
- rs_missing_nest_id: Missing nest
- rs_missing_position: Missing position
- rs_missing_serial: Missing serial number
- rs_nest_interaction_not_allowed_yet: Nest interaction not allowed yet
- rs_nest_occupied: Nest is already occupied
- rs_new_player_shield: New players are immune to attacks for some time.
- rs_not_allowed_yet: Not allowed yet
- rs_not_enough_energy: Not enough energy. You need to rest some time first.
- rs_not_enough_space: No space left in inventory
- rs_server_error: Server error
- rs_speeding: You have moved too fast and can not do actions for some time
- rs_suspended: Your account has been temporarily suspended and can not perform this action
- rs_syntax_error: Syntax error
- rs_unknown_command: Unknown command
- rs_upgrade_needed: You need to upgrade your app
- rs_within_controlled_boundary: Nest is too close to other controlled colonies (must be more than 100m)
- rs_within_zoc: Location is within the zone of another colony
- rs_world_not_active: That world is not active now
- scoreAll: (All)
- scoreFilter: Filter
- scoreLoading: Loading score…
- scorePlayers: Players
- scoreQuest: Current Quest
- scoreTitle: Score at %tR
- scoreWorld: World
- settingsDebug: Debug
- settingsDebugLog: View log
- settingsExperimental: Experimental
- settingsHelpOut: Help out
- settingsLanguage: Language
- settingsLanguages: string-array((Default), ...)
- settingsLocal: These settings are local for this device.
- settingsLowNetWorkTraffic: Reduce network traffic (There seems to be a bug in screen update but please try it out)
- settingsMap: Map
- settingsMapShowDirection: Show device direction
- settingsNotifications: Notifications
- settingsNotificationsDescription: When to make a notification if this game is not started
- settingsNotifyAnimals: Animal action (including enemies dropping animals at your nests)
- settingsNotifyBadge: When you receive a badge
- settingsNotifyChatPublic: Public chat messages
- settingsNotifyChatSpecies: Species chat messages
- settingsNotifyChatSystem: System messages
- settingsNotifyChatTagged: Someone is tagging you in a chat message
- settingsNotifyColonyDied: Colony died
- settingsNotifyColonyIdle: When colonies are done with their actions
- settingsNotifyColonyOutOfOrders: Colony has no active orders
- settingsNotifyEnemyAttacks: Attacks from enemies
- settingsNotifyEnemyInteraction: Enemies who destroy your nests
- settingsNotifyFriendlyInteraction: Allies who help your nests
- settingsNotifyInGameSameRules: Apply the above rules for in-game popup messages too.
- settingsNotifyPermission: Request notification permissions
- settingsScreenRotation: Screen rotation
- settingsScreenRotations: string-array(Auto, ...)
- settingsShowHide: Show (unselect to hide)
- settingsShowNavigateToActions: Actions to navigate to using google maps
- settingsTitle: Settings
- settingsTranslateInfo: You can help by translating this game to a new language or update the existing translations to get better. Open the tool and sign in using the same account as you did in this game.
- settingsTranslateOpen: Open translation tool
- settingsTranslateTitle: Help out translating
- settingsTranslateWikiInfo: You need to have (or gain) some basic MediaWiki knowledge. Giving you an account is a manual process so it may take some time.
- settingsTranslateWikiRequest: Request account
- settingsTranslateWikiTitle: Help out translate wiki
- settingsVolumeBackground: Background music volume
- settingsVolumeBackgroundArray: string-array(10, ...)
- speciesActiveUsers: %1$d active users with average level: %2$.1f
- speciesBlue: Blue
- speciesBlueDesc: Water ants
- speciesCountryLine: %1$.1f%% (%2$,d nests) %3$s
- speciesGreen: Green
- speciesGreenDesc: Leafcutter ants
- speciesNests: %1$,.0f ants in %2$,d nests
- speciesRed: Red
- speciesRedDesc: Fire ants
- speciesSelect: Select species
- speciesSystem: Independent
- speciesSystemDesc: Independent black ants
- splashEula: Licence agreement
- splashSignIn: Sign In
- splashText: Welcome! Enjoy the game.
By signing in you accept the agreement.
- supporterBecome: Become supporter for:
- supporterExtend: Extend supporter period:
- supporterMonth: A month, %s
- supporterStatusNot: You are currently not a supporter
- supporterStatusUntil: You are a supporter until %tF
- supporterText: DominAnt is a game developed in my spare time, for your pleasure, and mine. Please support it by being a supporter. When you are a supporter a star will be displayed together with your user name to other players.
- supporterTitle: Supporter
- supporterWeek: A week, %s
- supporterYear: A year, %s
- timeDays: %d days
- timeDaysHours: %1$dd %2$dh
- timeHours: %1$dh
- timeHoursMinutes: %1$dh %2$dm
- timeMinutes: %1$dm
- title_activity_maps: DominAnt
- unknown: .?
- userdataActiveLastWeek: Active last week
- userdataCountry: Country
- userdataDescription: Description
- userdataEnergy: %1$d of max %2$d
- userdataEnergyTitle: Energy
- userdataExperience: %1$,d making you level %2$d, you need %3$,d to get to the next level
- userdataExperienceTitle: Experience
- userdataFriendsInvite: Invite
- userdataFriendsInviteContent: I am playing the game DominAnt.
I would like you to join too.
My username is %1$s and I choose the %2$s species, will you choose the same?
https://play.google.com/store/apps/details?id=eu.melkersson.antdomination
- userdataFriendsInviteShare: Share DominAnt invite:
- userdataFriendsTitle: Friends
- userdataInactiveLastWeek: Not active last week
- userdataName: Username
- userdataNameInfo: May only be changed ONCE.
- userdataNameOccupied: Username already taken
- userdataSpecies: Species
- userdataSpeciesInfo: NOTE: This may only be set ONCE. You may want to wait selecting it.
- userdataSubmit: Submit
- userdataSupporterBecome: Become supporter
- userdataSupporterExtend: Extend supporter period
- userdataSupporterText: DominAnt is a game developed in my spare time, for your pleasure, and mine. Please support it by being a supporter. When you are a supporter a star will be displayed together with your user name to other players.
- userdataSupporterTitle: Supporter
- userdataSupporterUntil: Thanks for being a supporter. A star will be displayed together with your user name to other players until %1$tF
- userdataTabBadges: Badges
- userdataTabStatus: Status
- userdataTitle: User data
- userIsSupporter: Is a supporter of this game
- userLevel: Level %1$d (Experience %2$d)
- userNests: Controls %1$d nests, Located in %2$s
- userSystem: System
- userYou: You
- worldActionsLimites: Limited action set.
- worldFull: Full world map size.
- worldRepeating: Small map repeating over the world. Land/water/etc has no effect.
- worldRulesDefault: Default rules apply.
- worldRulesNoUserProperties: User experience points and energy has no effect.
- worldRulesSharedColonies: Species members control colonies in common.
- worldSelect: Select world
- worldServerDevelopment: Running on development server with separate data, may crash at any time.
- worldServerTesting: Running on testing server code but with live data, may crash at any time.
- worldTimeEnd: Ends in %s.
- worldTimeEnded: Is ended.
- worldTimeStart: Starting in %s.
- worldTypeDevelopment: Development
- worldTypeNormal: Normal world
- worldTypeQuestAll: All Species Quest
- worldTypeQuestBlue: Blue Species Quest
- worldTypeQuestGreen: Green Species Quest
- worldTypeQuestRed: Red Species Quest
- worldTypeTesting: Testing
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