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Facility Design Remake: Difference between revisions

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Line 3: Line 3:
* Core - 2x2 - 2 or 3 ports
* Core - 2x2 - 2 or 3 ports
* Spawner - 3x2 - Spawner and storage of the worker in own color?
* Spawner - 3x2 - Spawner and storage of the worker in own color?
** Upgrade - 1x1 -  
** Upgrade - 1x1 - 2 small ports (or 3 on some?), varying positions.
** Storage of other color worker - 1x1 -  
** Storage of other color worker - 1x1 - 2 small ports, varying positions?
* Portal gtw - 3x3 like plus sign?
* Portal gtw - 3x3 like plus sign? - T or L shape?
** Upgrade 1x1
** Upgrade 1x1 - or expanding main facility?
* Probe
* Probe - 2x2, 2 ports, 1 or 2 small
** Upgrade 1x1
** Upgrade 1x1
* Trade Post/Transfer, T-shape with ports - or size change with upgrades instead of upgrade boxes?
* Trade Post/Transfer, T-shape with ports - or size change with upgrades instead of upgrade boxes?
Line 14: Line 14:
* Treasure extractor (finder). L -shape (no upgrade things)
* Treasure extractor (finder). L -shape (no upgrade things)
* Team hq
* Team hq
** Different upgrades per level?
** Different upgrades per level or just bigger box?


* Fountain tracker - 1x1 - 1 port
* Fountain tracker - 1x1 - 1 port
* Fountain scanner - 1x1 - 1 port
* Fountain scanner - 1x1 - 1 port
Upgrades must have at least 2 ports, maybe varying with type or upgrade or random when buying it? Or 3 and the missing one is define by the type?