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Always two options if one is in some inaccessible location. | Always two options if one is in some inaccessible location. | ||
Idea: Use db of existing locations from all games where people have been? (this way I should avoid inaccessible areas) | |||
All locations must be found to get the score. | All locations must be found to get the score. | ||
Will visitor number two to a location gain something? Yes, I think so, but not as much as number one. | |||
== Triggering missions == | == Triggering missions == | ||
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=== Group missions === | === Group missions === | ||
Some people | Some people cooperatate and say: We want a mission of difficulty N. | ||
All must fulfill for anyone to get any score. | |||
=== All players missions === | === All players missions === | ||
Only system triggered. | |||
Idea: This might include recruiting some new player finding a new location? | |||
== Types of missions == | == Types of missions == | ||
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= Client = | |||
The client must work even if it don't have internet at the moment. Be able to sync later, but must still be within time. | |||
Map and active missions list, Chat, Score list, History of who did what. | |||
= Ideas = | |||
Gather "Symbols" or something. In order to make people talk to each other during the mission. They find a letter or something. One symbol is inserted at the next one to get the correct one in the end? | |||
Some risk that they don't get the correct symbol when they are not close enough? At least one player must have found the correct one? | |||