Other/Tile Pile: Difference between revisions

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Transportation tiles. Whenever a tile appears on one side it will be transported to another specified place (shown with arrow). May be rotated by interacting with them (pressing or something)
Transportation tiles. Whenever a tile appears on one side it will be transported to another specified place (shown with arrow). May be rotated by interacting with them (pressing or something)
Color changing tiles. Darker and brighter or other things.
Fun thing: If the user sets up a set of function tiles and then drops a pile of tiles in an area then he/she can see how tiles are being moved or whatever ("building a machine") This way the user may build flashing stars or things. Then he/she must be able to record video. (or let other players replay what (s)he did.


== Piling ==
== Piling ==

Revision as of 21:15, 10 November 2016

This is other games ideas. I.e. not part of Color Planet Resources

Name ideas: Tile Map, Tile The World

Basic idea

World is divided in lines with triangles in them, so corners connect. The triangles are "areas".

Tiles may be placed on the areas.

Player may use gps to unlock such areas on the map. Whenever player unlocks an area (e)he may find a tile on it)

Players build shapes with colored tiles to get some kind of rewards (medals or whatever)

Players use gps to know where he/she should be able to

Players manually trigger gps on or just single gps reads to get a pos to unlocking and set shat areas (s)he may play on.

User

May carry up to 5(?) tiles at one time. Increasing with "score"?

Has a picking/dropping range of a few (3?) triangles.

If piling, may only pick the highest tile atm.

Tiles

Can have color RRGGBB(AA). Where any of them may be 00, 11, 22, .., FF. Or maybe just 00,33,66,99,CC,FF to get a decent number of combinations? The alpha is only interesting is piling is allowed.

Normal tiles just have a color.

Function tiles

Producer (and mixer): Two sides are input and the third is output. At regular times it produces a new tile having the mixture of the colors on the two input tiles. Only produces if there is room left. Note: if a bit up in a pile it will fall down to the bottom leaving room for more.

Transportation tiles. Whenever a tile appears on one side it will be transported to another specified place (shown with arrow). May be rotated by interacting with them (pressing or something)

Color changing tiles. Darker and brighter or other things.

Fun thing: If the user sets up a set of function tiles and then drops a pile of tiles in an area then he/she can see how tiles are being moved or whatever ("building a machine") This way the user may build flashing stars or things. Then he/she must be able to record video. (or let other players replay what (s)he did.

Piling

MAYBE this is hard to handle in UI?

Otherwise just have one level of tiles.

Scoring / Goal of the game

Medals for producing patterns using one or more colors. Things like:

A A B A A
A B B B A
A A B A A

or something.

There is no real end of it.

Maybe voting for the build of the week? Other players images, that player get rewards. They may build whatever they want.

Social interaction

Chat with ability to share images to

Ability to share the images on social networks (with links to games)

In the chat/log you will see what other people has built.

Client/Server?

Idea: The client may play standalone.

Server only needed when sharing images and chatting etc.

A sync to server sometimes will be done.

Just go ahead and play, even if no network. It only loads data if network available.

When you want to share something you need a username.