Industry: Difference between revisions

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(Created page with "Structures * Players may build structure on the ground. * Not visible to other players. * Minimum distance between them Connections * Players may build connections between s...")
 
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Structures
Structures
* Players may build structure on the ground.
* Built by player on the location
* Not visible to other players.
* Not visible to other players.
* Minimum distance between them
* Minimum distance between them


Connections
Connections
* Players may build connections between structures
* Built by player on the location, start building near one Structure and finish near the other.
* Not visible to other players
* May build connections between structures
* Has a maximum distance
* They allow a flow of something between the 2 structures


"Modules"
"Modules" that may be build in the Structures
* Quarrying/Mining/Extraction(from ground)
* Crushing/Scrubbing/Separation - Refining in maybe several steps
* Storage
* Some kinds of team bonus things, using the stuff produced
* Some kind of user bonus thing, maybe a scorer (needing all 5 kinds), produces one per time unit or something.
* Laboratory allowing you to research for more tech and maybe some bonuses
* Producer of bonus items (using the resources)
* Network node (visible to all). May be used to connect to other players.... unsure what the gain is but having connections directs and indirect should give some advantage.


 
"Resources" in the ground
Players may
* On the ground, dust (low concentration)
* Veins
* Lakes
They only last a time.

Revision as of 19:49, 3 September 2019

Structures

  • Built by player on the location
  • Not visible to other players.
  • Minimum distance between them

Connections

  • Built by player on the location, start building near one Structure and finish near the other.
  • Not visible to other players
  • May build connections between structures
  • Has a maximum distance
  • They allow a flow of something between the 2 structures

"Modules" that may be build in the Structures

  • Quarrying/Mining/Extraction(from ground)
  • Crushing/Scrubbing/Separation - Refining in maybe several steps
  • Storage
  • Some kinds of team bonus things, using the stuff produced
  • Some kind of user bonus thing, maybe a scorer (needing all 5 kinds), produces one per time unit or something.
  • Laboratory allowing you to research for more tech and maybe some bonuses
  • Producer of bonus items (using the resources)
  • Network node (visible to all). May be used to connect to other players.... unsure what the gain is but having connections directs and indirect should give some advantage.

"Resources" in the ground

  • On the ground, dust (low concentration)
  • Veins
  • Lakes

They only last a time.