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* Producer of bonus items (using the resources) | * Producer of bonus items (using the resources) | ||
* Network node (visible to all). May be used to connect to other players.... unsure what the gain is but having connections directs and indirect should give some advantage. | * Network node (visible to all). May be used to connect to other players.... unsure what the gain is but having connections directs and indirect should give some advantage. | ||
** Some bonus is two players that are connected do something at the same time they get some bonus. Note: They must be at least X meters apart. To stop the same player from using several devices. (Thanks @Haddock) | |||
"Resources" in the ground | "Resources" in the ground | ||
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* Recycle structure | * Recycle structure | ||
Toggle what is displayed on the map | |||
* A setting for those kind of stuff | |||
== My text from 2019-07-27 == | == My text from 2019-07-27 == | ||
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Buildings: quarry, refinery (both with variants per resource), storage (bigger after research), lab, some kind of team(?) scoring building (when researched) | Buildings: quarry, refinery (both with variants per resource), storage (bigger after research), lab, some kind of team(?) scoring building (when researched) | ||
=== Resources === | |||
Resources must be at the same location if you scan several times. Therefore thay must follow a pattern. The pattern change once per month(?). | Resources must be at the same location if you scan several times. Therefore thay must follow a pattern. The pattern change once per month(?). |