Jump to content

Industry: Difference between revisions

no edit summary
No edit summary
No edit summary
 
(2 intermediate revisions by the same user not shown)
Line 20: Line 20:
* Producer of bonus items (using the resources)
* Producer of bonus items (using the resources)
* Network node (visible to all). May be used to connect to other players.... unsure what the gain is but having connections directs and indirect should give some advantage.
* Network node (visible to all). May be used to connect to other players.... unsure what the gain is but having connections directs and indirect should give some advantage.
** Some bonus is two players that are connected do something at the same time they get some bonus. Note: They must be at least X meters apart. To stop the same player from using several devices. (Thanks @Haddock)


"Resources" in the ground
"Resources" in the ground
Line 41: Line 42:
* Recycle structure
* Recycle structure


Toggle what is displayed on the map
* A setting for those kind of stuff


== My text from 2019-07-27 ==
== My text from 2019-07-27 ==
Line 61: Line 64:


Buildings: quarry, refinery (both with variants per resource), storage (bigger after research), lab, some kind of team(?) scoring building (when researched)
Buildings: quarry, refinery (both with variants per resource), storage (bigger after research), lab, some kind of team(?) scoring building (when researched)
Resources  
 
=== Resources ===


Resources must be at the same location if you scan several times. Therefore thay must follow a pattern. The pattern change once per month(?).
Resources must be at the same location if you scan several times. Therefore thay must follow a pattern. The pattern change once per month(?).