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* Producer of bonus items (using the resources) | * Producer of bonus items (using the resources) | ||
* Network node (visible to all). May be used to connect to other players.... unsure what the gain is but having connections directs and indirect should give some advantage. | * Network node (visible to all). May be used to connect to other players.... unsure what the gain is but having connections directs and indirect should give some advantage. | ||
** Some bonus is two players that are connected do something at the same time they get some bonus. Note: They must be at least X meters apart. To stop the same player from using several devices. (Thanks @Haddock) | |||
"Resources" in the ground | "Resources" in the ground | ||
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* Recycle structure | * Recycle structure | ||
Toggle what is displayed on the map | |||
* A setting for those kind of stuff | |||
My text from 2019-07-27 | == My text from 2019-07-27 == | ||
=== My ideas (right now at least) === | |||
User may build structures and pumping stations (cheap) on the ground. | User may build structures and pumping stations (cheap) on the ground. | ||
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Buildings: quarry, refinery (both with variants per resource), storage (bigger after research), lab, some kind of team(?) scoring building (when researched) | Buildings: quarry, refinery (both with variants per resource), storage (bigger after research), lab, some kind of team(?) scoring building (when researched) | ||
=== Resources === | |||
Resources must be at the same location if you scan several times. Therefore thay must follow a pattern. The pattern change once per month(?). | Resources must be at the same location if you scan several times. Therefore thay must follow a pattern. The pattern change once per month(?). | ||
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A "vein" are just several (8?) circles in a line/arc. | A "vein" are just several (8?) circles in a line/arc. | ||
=== Harvesting === | |||
A quarry/drillhole/whatever gets it up, has a fee to drill the hole. I.e. you can move it around and then there is a fee to start it. | A quarry/drillhole/whatever gets it up, has a fee to drill the hole. I.e. you can move it around and then there is a fee to start it. | ||
=== Refining === | |||
There must be a direct contact (pumping stations are ok) with the expected source. For example a refinery must have connect to the quarry(name?) or a storage. | There must be a direct contact (pumping stations are ok) with the expected source. For example a refinery must have connect to the quarry(name?) or a storage. | ||
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=== Upgrades/Tech tree === | |||
some levels of resources as in initial idea. First you can only get one of them and refine, later more. | some levels of resources as in initial idea. First you can only get one of them and refine, later more. | ||
Storage capacity | Storage capacity | ||
=== Effects === | |||
User needs to scan and build and play a bit of 15-game every month to keep it running. | |||