Facility Design Remake: Difference between revisions

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Upgrades must have at least 2 ports, maybe varying with type or upgrade or random when buying it? Or 3 and the missing one is define by the type?
Upgrades must have at least 2 ports, maybe varying with type or upgrade or random when buying it? Or 3 and the missing one is define by the type?
== Raised questions? ==
Build all facilities mission, and all at level X. How to handle that?

Revision as of 19:24, 7 October 2017

Ideas for design remake of facilities

  • Core - 2x2 - 2 or 3 ports
  • Spawner - 3x2 - Spawner and storage of the worker in own color?
    • Upgrade - 1x1 - 2 small ports (or 3 on some?), varying positions.
    • Storage of other color worker - 1x1 - 2 small ports, varying positions?
  • Portal gtw - 3x3 like plus sign? - T or L shape?
    • Upgrade 1x1 - or expanding main facility?
  • Probe - 2x2, 2 ports, 1 or 2 small
    • Upgrade 1x1
  • Trade Post/Transfer, T-shape with ports - or size change with upgrades instead of upgrade boxes?
    • Upgrade with ports? 1x1 or 2 on one side?
  • Transformer - 3x3 with small icon, expanding per level? (no upgrade things)
  • Treasure extractor (finder). L -shape (no upgrade things)
  • Team hq
    • Different upgrades per level or just bigger box?
  • Fountain tracker - 1x1 - 1 port
  • Fountain scanner - 1x1 - 1 port

Upgrades must have at least 2 ports, maybe varying with type or upgrade or random when buying it? Or 3 and the missing one is define by the type?


Raised questions?

Build all facilities mission, and all at level X. How to handle that?