Facility Design Remake: Difference between revisions

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(Created page with "Ideas for design remake of facilities * Core - 2x2 - 2 or 3 connections * Spawner - 3x2 - Spawner and storage of the worker in own color? ** Upgrade - 1x1 - ** Storage of ot...")
 
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Ideas for design remake of facilities
Ideas for design remake of facilities


* Core - 2x2 - 2 or 3 connections
* Core - 2x2 - 2 or 3 ports
* Spawner - 3x2 - Spawner and storage of the worker in own color?
* Spawner - 3x2 - Spawner and storage of the worker in own color?
** Upgrade - 1x1 -  
** Upgrade - 1x1 -  
Line 9: Line 9:
* Probe
* Probe
** Upgrade 1x1
** Upgrade 1x1
* Trade/Transfer, T-shape with ports
* Trade Post/Transfer, T-shape with ports - or size change with upgrades instead of upgrade boxes?
** Upgrade with ports? 1x1
** Upgrade with ports? 1x1 or 2 on one side?
* Transformer - 3x3 with small icon, expanding per level? (no upgrade things)
* Treasure extractor (finder). L -shape (no upgrade things)
* Team hq
** Different upgrades per level?
 
* Fountain tracker - 1x1 - 1 port
* Fountain scanner - 1x1 - 1 port

Revision as of 19:03, 7 October 2017

Ideas for design remake of facilities

  • Core - 2x2 - 2 or 3 ports
  • Spawner - 3x2 - Spawner and storage of the worker in own color?
    • Upgrade - 1x1 -
    • Storage of other color worker - 1x1 -
  • Portal gtw - 3x3 like plus sign?
    • Upgrade 1x1
  • Probe
    • Upgrade 1x1
  • Trade Post/Transfer, T-shape with ports - or size change with upgrades instead of upgrade boxes?
    • Upgrade with ports? 1x1 or 2 on one side?
  • Transformer - 3x3 with small icon, expanding per level? (no upgrade things)
  • Treasure extractor (finder). L -shape (no upgrade things)
  • Team hq
    • Different upgrades per level?
  • Fountain tracker - 1x1 - 1 port
  • Fountain scanner - 1x1 - 1 port