Jump to content

Facility: Difference between revisions

1,584 bytes removed ,  4 years ago
updated art
(updated art)
 
(89 intermediate revisions by 4 users not shown)
Line 1: Line 1:
== Worker spawner [[Image:workerpurple.png|32px]] ==
<languages />
Used for creating new workers of your color and upgrading them.
<translate>
<!--T:1-->
At your base you can build and upgrade facilities to improve different things depending on what type of facility you build.  


The upgrades of this facility specifies the properties of workers at a certain level. For example the workers of level 3 benefits from the facility's upgrades at level 2 and 3, and the workers of level 5 benefits from the facility's upgrade at level 2, 3, 4 and 5.
<!--T:22-->
Facilities do not have a maximum level, but at some point upgrade costs get so high that it is not worth it to upgrade.


When you produce a worker you have to wait some time before you can produce antoher one or spend crystals to produce more workers on the same recharge cycle.
<!--T:2-->
''' [[Worker Spawner]] ''' [[Image:fac_worker_spawner.png|32px]]


The level of newly created workers are in the range of 1 to the level of this facility. Most likely the lower lewels.
<!--T:3-->
: Creating and upgrading workers


Three upgrade options are available:
<!--T:4-->
* Capacity - increases the number of crystals each worker can harvest before returning.
''' [[Worker Modulator]] ''' [[Image:fac_modulator_azon.png|32px]]
* Concurrency - allows you to deploy workers on fountains that already have workers from other players.
* Cooperation - allows you to deploy multiple workers on the same fountain.


== Worker modulator ==
<!--T:5-->
The Worker modulator gives you the ability to modulate the color of your workers. This enables you to harvest crystals other then the ones of your color. You can only modulate workers to their neighbor colors, e.g. if your color is Gelbur, you have to modulate a worker to Hadranium before you are able to modulate him to Azon.
: Handle workers in other colors


You'll have to upgrade the Worker modulator to increase the number of supported workers for the different colors (your own color is not limited by default). The numbers of supported workers for the different colors are shown on the upgrade tab.
<!--T:6-->
''' [[Transformer]] ''' [[Image:fac_transformer.png|32px]]


== Worker to transmitterparts transformer [[Image:worker2transmitter.png|32px]] ==
<!--T:7-->
Transforms workers into parts used for building transmitters, and level set max level for merging transmitter part.s
: Transforms workers into transmitters parts


== Home gate [[Image:homegate.png|32px]] ==
<!--T:8-->
''' [[Trade Post]] ''' [[Image:fac_trade_post.png|32px]]  


Makes it possible to transfer things to other players and to use trading. Level affects recharge time (how long before you can transmit another item to another player), and the number of concurrent trades you can create at the trading post.
<!--T:9-->
: Trade and transfer things


N.B: There is no recharge time for transmitting items to another player within the same team.
<!--T:10-->
''' [[Treasure Finder]] ''' [[Image:fac_treasure_finder.png|32px]]


== Treasure finder [[Image:treasure.png|32px]] ==
<!--T:11-->
: Ability to extract [[Treasure]]s.


Gives you the ability to locate [[Treasure]]s.
<!--T:12-->
''' [[Portal Gateway]] ''' [[Image:fac_portal_gateway.png|32px]]


You can locate two treasures every time you use the Treasure Finder.
<!--T:13-->
: Better portals for remote play


How often you may use the finder is defined by the level of it.
<!--T:14-->
''' [[Radar]] ''' [[Image:fac_radar.png|32px]]


See [[Treasure]] for more info.
<!--T:15-->
: Ability to see more


== Portal gateway [[Image:portalgreen.png|32px]] ==
<!--T:16-->
Supports portals, that is used for placing workers on places you have visited.
''' [[Team Headquarter]] ''' [[Image:fac_team_hq.png|32px]]


Three upgrades are possible:
<!--T:17-->
* Number of portals
: To cooperate in teams
* Portal lifelength
* Range (how big the portal is)


The portal can be used tactically in 2 ways:
<!--T:18-->
*1. Extend the range of your primary action circle. If a [[fountain]] is just out of reach, place a portal at the edge of your action circle to encompass the fountain.
''' [[Fountain Tracker]] ''' [[Image:fac_fountain_tracker.png|32px]]
*2. When passing by an area with a lot of fountains of your colour, you can place a portal there so you can deploy workers at a later time, even when you have left the area.


To place the portal, at least half of it has to be inside your action circle. It will remain in place even when your action circle moves away.
<!--T:19-->
: Shows used/not used fountains


== Probe launcher [[Image:probelauncher.png|32px]] ==
<!--T:20-->
''' [[Fountain Scanner]] ''' [[Image:fac_fountain_scanner.png|32px]]


== Team headquarter [[Image:teamhq.png|32px]] ==
<!--T:21-->
: Shows remaining crystals in fountains
 
<!--T:22-->
''' [[Contact Center]] ''' [[Image:fac_contact_center.png|32px]]
 
<!--T:23-->
: Shows only new contacts when establishing new contacts between players.
 
 
</translate>
 
{{Updated|2017}}
86

edits