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Cooperation building - people may interact with it | Cooperation building - people may interact with it | ||
ideas: (maybe I just want some of them) - https://plus.google.com/u/0/+ErikMelkersson/posts/RihtGHzbhNM | ideas: (maybe I just want some of them) - https://plus.google.com/u/0/+ErikMelkersson/posts/RihtGHzbhNM | ||
* It should cost to build such a thing. The | * It should cost to build such a thing. 1000 crystals per type. The builder receive profit when the building is in use too. | ||
* It can only be built by player at level 7 or better. | * It can only be built by player at level 7 or better. | ||
* You may be involved in a building on the ground if you are level 5 or better | * You may be involved in a building on the ground if you are level 5 or better. (5 - one module, 6 - two modules, 7 - three etc) | ||
* A building requires at least 3(?) players involved to be active. (one per color is best) | * A building requires at least 3(?) players involved to be active. Or may just really lousy with just one. (one per color is best) | ||
* There is one space per color to start with. | * There is one space per color to start with. | ||
* When upgraded enough there will be 2 spaces per color, 3 spaces per color etc. | * When upgraded enough there will be 2 spaces per color, 3 spaces per color etc. | ||
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* Players may "harvest" from it. Daily or something. | * Players may "harvest" from it. Daily or something. | ||
* A building gives something to the involved people | * A building gives something to the involved people | ||
** Whenever someone harvest from it | ** Whenever someone harvest from it (unless it is yourself) | ||
** Maybe score too? | ** Maybe score too? | ||
* A cost to upgrade, the best contributor(s) per levels get something. | * A cost to upgrade, the best contributor(s) per levels get something. |