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<languages /> | <languages /> | ||
<gallery> | <gallery> | ||
File: | File:worker_blue.png | ||
File: | File:worker_green.png | ||
File: | File:worker_purple.png | ||
File: | File:worker_red.png | ||
File: | File:worker_yellow.png | ||
</gallery> | </gallery> | ||
<translate> | <translate> | ||
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Workers are | Workers are entities you create in the [[Worker Spawner]]. Their main use is gathering [[Crystal]]s from matching [[Fountain]]s. They can also be merged into higher level, modulated to other colors and finally transformed into [[Transmitter Part]]s. | ||
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You spawn workers in your [[Primary Color]] using your [[Worker Spawner]] facility. If the level of your Worker Spawner is higher than 1 you have a chance to get a worker of higher level | You spawn workers in your [[Primary Color]] using your [[Worker Spawner]] facility. If the level of your Worker Spawner is higher than 1 you have a chance to get a worker of higher level maxing at the level of the [[Worker Spawner]]. | ||
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; Waiting for recharge | |||
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After spawning the first worker, a countdown will appear next to the Spawn Worker. When it reaches 0, a new worker can be built for free. Then, another countdown will begin, and so on. | :After spawning the first worker, a countdown will appear next to the Spawn Worker. When it reaches 0, a new worker can be built for free. Then, another countdown will begin, and so on. | ||
The recharging time will | :The recharging time will extend by 5 minutes with every workers you have maxing at 6 hours. It can be lowered with [[Monument]]s. | ||
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; Paying with crystals | |||
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Instead of waiting for free recharge, crystals can be paid for more workers (note: this option won't increase the waiting time). The prices are: | :Instead of waiting for free recharge, crystals can be paid for more workers (note: this option won't increase the waiting time). The prices are: | ||
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{| class="wikitable" style="text-align: right;" | |||
|- | |||
! Extra Worker | |||
! Primary | |||
! Secondary | |||
! Tertiary | |||
|- | |||
! 1 | |||
| 4 || || | |||
|- | |||
! 2 | |||
| 8 || 2 || | |||
|- | |||
! 3 | |||
| 12 || 4 || 1 | |||
|- | |||
! 4 | |||
| 16 || 6 || 2 | |||
|- | |||
! 5 | |||
| 20 || 8 || 3 | |||
|- | |||
! ... | |||
| +4 || +2 || +1 | |||
|} | |||
== Harvest crystals == <!--T:12--> | == Harvest crystals == <!--T:12--> | ||
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A placed worker collects at the rate of 1 | A placed worker collects crystal at the rate of 1 per hour and comes back to you automatically when full or the fountain dries out. | ||
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You may merge two workers of the same level to a worker of higher level, but not higher than the level of your | Steps taken to decide the level of a new worker. | ||
1. Worker starts at level 1. | |||
2. Flip a coin. (If the worker is same level as your worker spawner you always "lose") | |||
3. If you "win" the worker gains +1 level and go to step 2. If you "lose" go to step 4. | |||
4. Add the worker to your worker pool. | |||
The coin has a 50% + small bonus chance to "win". This bonus is based on your worker spawner level and number of workers you already spawned in the current cycle. | |||
You may merge two workers of the same level to a worker of higher level, but not higher than the level of your worker spawner. | |||
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You need a [[Worker Modulator]] to modulate workers to that color. Then you may select "Modulate Worker" on an idle worker to modulate it to that color. You may only modulate a worker to a "nearby" color. I.e. you might have to modulate it 2 steps to get it to the color you want. | You need a [[Worker Modulator]] to modulate workers to that color. Then you may select "Modulate Worker" on an idle worker to modulate it to that color. You may only modulate a worker to a "nearby" color. I.e. you might have to modulate it 2 steps to get it to the color you want. | ||
[[File:ColorPlanet_Modulate.png|200px]] | |||
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The level of the Worker Modulator limit how many workers you may have of that color. You | The level of the Worker Modulator limit how many workers you may have of that color. You can have unlimited amount of workers in your [[Primary Color]]. | ||
== Transform to Transmitter parts == <!--T:25--> | == Transform to Transmitter parts == <!--T:25--> | ||
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When you have a [[Transformer]] [[Facility]] you may transform the worker into [[Transmitter Part]]s used for mounting [[Transmitter]]s. The color and level of the worker affects what you get, but | When you have a [[Transformer]] [[Facility]] you may transform the worker into [[Transmitter Part]]s used for mounting [[Transmitter]]s. The color and level of the worker affects what you get, but randomness is involved too. | ||
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Some notes about the probabilities: | |||
* The probability of getting multiple items increases with the worker level. | |||
* The probability of the level of transmitter part level also matches level of worker. | |||
* You are most likely to get transmitter parts in the same color as the worker. (Probability ratio about 19 to 1 for the parts you get) | |||
* The level of the worker and level of transformer facility increases the chances for racks, bonuses and extenders. | |||
* You are guaranteed to get at least one thing. | |||
== Worker view == <!--T:27--> | == Worker view == <!--T:27--> |