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* Concurrency - allows you to deploy workers on fountains that already have workers from other players. | * Concurrency - allows you to deploy workers on fountains that already have workers from other players. | ||
* Cooperation - allows you to deploy multiple workers on the same fountain. | * Cooperation - allows you to deploy multiple workers on the same fountain. | ||
Build cost: 0 (you start with one) | |||
Upgrade costs: | |||
{| class="wikitable" | |||
|- | |||
! Level | |||
! Crystals Required to Unlock | |||
|- | |||
| 2 | |||
| 27 primary crystals | |||
|- | |||
| 3 | |||
| 73 primary, 10 secondary crystals | |||
|- | |||
| 4 | |||
| 200 primary, 29 secondary, 2 tertiary crystals | |||
|- | |||
| 5 | |||
| 550 primary, 80 secondary, 7 tertiary crystals | |||
|- | |||
| 6 | |||
| 1500 primary, 220 secondary, 20 tertiary crystals | |||
|- | |||
| 7 | |||
| 4000 primary, 590 secondary, 54 tertiary crystals | |||
|- | |||
| 8 | |||
| 11000 primary, 1600 secondary, 150 tertiary crystals | |||
|- | |||
| 9 | |||
| 30000 primary, 4400 secondary, 400 tertiary crystals | |||
|- | |||
| 10 | |||
| 81000 primary, 12000 secondary, 1100 tertiary crystals | |||
|} | |||
== Worker modulator == | == Worker modulator == | ||
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You'll have to upgrade the Worker modulator to increase the number of supported workers for the different colors (your own color is not limited by default). The numbers of supported workers for the different colors are shown on the upgrade tab. | You'll have to upgrade the Worker modulator to increase the number of supported workers for the different colors (your own color is not limited by default). The numbers of supported workers for the different colors are shown on the upgrade tab. | ||
Upgrade costs: primary,secondary, tertiary: | |||
== Worker to transmitterparts transformer [[Image:worker2transmitter.png|32px]] == | == Worker to transmitterparts transformer [[Image:worker2transmitter.png|32px]] == | ||
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* Probe duration - how long the expanded view lasts | * Probe duration - how long the expanded view lasts | ||
* Probing range - how far the expanded view goes. | * Probing range - how far the expanded view goes. | ||
Build cost: 10 primary crystals | |||
Upgrade cost: | |||
{| class="wikitable" | |||
|- | |||
! Level | |||
! Crystals Required to Unlock | |||
|- | |||
| 2 | |||
| 27 primary crystals | |||
|- | |||
| 3 | |||
| 73 primary, 10 secondary crystals | |||
|- | |||
| 4 | |||
| 200 primary, 29 secondary, 2 tertiary crystals | |||
|- | |||
| 5 | |||
| 550 primary, 80 secondary, 7 tertiary crystals | |||
|- | |||
| 6 | |||
| 1500 primary, 220 secondary, 20 tertiary crystals | |||
|- | |||
| 7 | |||
| 4000 primary, 590 secondary, 54 tertiary crystals | |||
|- | |||
| 8 | |||
| 11000 primary, 1600 secondary, 150 tertiary crystals | |||
|- | |||
| 9 | |||
| 30000 primary, 4400 secondary, 400 tertiary crystals | |||
|- | |||
| 10 | |||
| 81000 primary, 12000 secondary, 1100 tertiary crystals | |||
|} | |||
== Team headquarter [[Image:teamhq.png|32px]] == | == Team headquarter [[Image:teamhq.png|32px]] == | ||
Unlock this option to start a team. The level sets the number of team members the team can have, including yourself. E.g. if you are level 7, you can have 6 other members. | Unlock this option to start a team. The level sets the number of team members the team can have, including yourself. E.g. if you are level 7, you can have 6 other members. |