Facility Design Remake

From ColorPlanet
Revision as of 19:50, 7 October 2017 by Melker (talk | contribs)

Ideas for design remake of facilities

  • Core - 2x2 - 2 or 3 ports
  • Spawner - 3x2 - Spawner and storage of the worker in own color?
    • Upgrade - 1x1 - 2 small ports (or 3 on some?), varying positions.
    • Storage of other color worker - 1x1 - 2 small ports, varying positions?
  • Portal gtw - 3x3 like plus sign? - T or L shape?
    • Upgrade 1x1 - or expanding main facility?
  • Probe - 2x2, 2 ports, 1 or 2 small
    • Upgrade 1x1
  • Trade Post/Transfer, T-shape with ports - or size change with upgrades instead of upgrade boxes?
    • Upgrade with ports? 1x1 or 2 on one side?
  • Transformer - 3x3 with small icon, expanding per level? (no upgrade things)
  • Treasure extractor (finder). L -shape (no upgrade things)
  • Team hq
    • Different upgrades per level or just bigger box?
  • Fountain tracker - 1x1 - 1 port
  • Fountain scanner - 1x1 - 1 port

Summary: Upgrades with different types => Upgrade boxes. Only one way to upgrade: Bigger boxes.


Upgrades must have at least 2 ports, maybe varying with type or upgrade or random when buying it? Or 3 and the missing one is define by the type?


Storing pos of fac/upgrade

New table on server, just to store the pos of stuff as some things don't really match... or?

Raised questions?

Build all facilities mission, and all at level X. How to handle that?

  • One answer could be (have at least X facilities)
  • Have at least (x upgrades)

Are the other color worker an upgrade or a facility? Upgrade with new system...

How to name them? "Main facilites?" - To differ from Fountain Tracker/Scanner - "Extra facilities"