Facility Design Remake

From ColorPlanet
Revision as of 19:29, 7 October 2017 by Melker (talk | contribs)

Ideas for design remake of facilities

  • Core - 2x2 - 2 or 3 ports
  • Spawner - 3x2 - Spawner and storage of the worker in own color?
    • Upgrade - 1x1 - 2 small ports (or 3 on some?), varying positions.
    • Storage of other color worker - 1x1 - 2 small ports, varying positions?
  • Portal gtw - 3x3 like plus sign? - T or L shape?
    • Upgrade 1x1 - or expanding main facility?
  • Probe - 2x2, 2 ports, 1 or 2 small
    • Upgrade 1x1
  • Trade Post/Transfer, T-shape with ports - or size change with upgrades instead of upgrade boxes?
    • Upgrade with ports? 1x1 or 2 on one side?
  • Transformer - 3x3 with small icon, expanding per level? (no upgrade things)
  • Treasure extractor (finder). L -shape (no upgrade things)
  • Team hq
    • Different upgrades per level or just bigger box?
  • Fountain tracker - 1x1 - 1 port
  • Fountain scanner - 1x1 - 1 port

Summary: Upgrades with different types => Upgrade boxes. Only one way to upgrade: Bigger boxes.


Upgrades must have at least 2 ports, maybe varying with type or upgrade or random when buying it? Or 3 and the missing one is define by the type?


Raised questions?

Build all facilities mission, and all at level X. How to handle that?

  • One answer could be (have at least X facilities)
  • Have at least (x upgrades)

Are the other color worker an upgrade or a facility? Upgrade with new system...

How to name them? "Main facilites?" - To differ from Fountain Tracker/Scanner - "Extra facilities"