Industry: Difference between revisions
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Player Actions | Player Actions | ||
* Scan for veins and lakes | |||
* Build structure | * Build structure | ||
* Build pipeline (start and end or just one action?) | * Build pipeline (start and end or just one action?) | ||
* Build "module" in the structures | * Build "module" in the structures | ||
* Move a module from a structure to a nearby structure. | * Move a module from a structure to a nearby structure. | ||
* Activate a module | * Activate a module (a cost here so that the movement is okay in cost) | ||
* Set direction of a pipeline | * Set direction of a pipeline | ||
* Collect crystals (or other items?) from storage | * Collect crystals (or other items?) from storage |
Revision as of 17:49, 5 September 2019
Structures
- Built by player on the location
- Not visible to other players.
- Minimum distance between them
Connections
- Built by player on the location, start building near one Structure and finish near the other.
- Not visible to other players
- May build connections between structures
- Has a maximum distance
- They allow a flow of something between the 2 structures
"Modules" that may be build in the Structures
- Quarrying/Mining/Extraction(from ground)
- Crushing/Scrubbing/Separation - Refining in maybe several steps
- Storage
- Some kinds of team bonus things, using the stuff produced
- Some kind of user bonus thing, maybe a scorer (needing all 5 kinds), produces one per time unit or something.
- Laboratory allowing you to research for more tech and maybe some bonuses
- Producer of bonus items (using the resources)
- Network node (visible to all). May be used to connect to other players.... unsure what the gain is but having connections directs and indirect should give some advantage.
"Resources" in the ground
- On the ground, dust (low concentration)
- Veins
- Lakes
They only last for some time.
Player Actions
- Scan for veins and lakes
- Build structure
- Build pipeline (start and end or just one action?)
- Build "module" in the structures
- Move a module from a structure to a nearby structure.
- Activate a module (a cost here so that the movement is okay in cost)
- Set direction of a pipeline
- Collect crystals (or other items?) from storage
- Insert crystals in a storage?
- Recycle "module"
- Recycle pipeline
- Recycle structure