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* Recycle pipeline | * Recycle pipeline | ||
* Recycle structure | * Recycle structure | ||
My text from 2019-07-27 | |||
My ideas (right now at least) | |||
User may build structures and pumping stations (cheap) on the ground. | |||
Minimum distance between any of structure or pumping station is 250m. | |||
Other players structures etc does NOT affect the distance between yours. | |||
User may build ONE building in an empty structure. | |||
Buildings may be moved to nearby structures (some cost), when user is near. (Maybe free when user is very near?) | |||
User may build pipes between structures and/pumping stations. | |||
A pipe may be between 250 and 500(?) meters. | |||
Structures and buildings never expire. | |||
Buildings: quarry, refinery (both with variants per resource), storage (bigger after research), lab, some kind of team(?) scoring building (when researched) | |||
Resources | |||
Resources must be at the same location if you scan several times. Therefore thay must follow a pattern. The pattern change once per month(?). | |||
A resource runs out after some time, no matter if used or not. This time is visible to the user. The time starts ticking after a user first scans for it. | |||
A resource has a volume and may run out when user uses it... Or maybe this can be ignored and just the time matters. This way several players could use the same... | |||
A resource found by a user will be visible to the user until the resource runs out. | |||
A "lake" is one circular resource around one point. | |||
A "vein" are just several (8?) circles in a line/arc. | |||
Harvesting | |||
A quarry/drillhole/whatever gets it up, has a fee to drill the hole. I.e. you can move it around and then there is a fee to start it. | |||
Refining | |||
There must be a direct contact (pumping stations are ok) with the expected source. For example a refinery must have connect to the quarry(name?) or a storage. | |||
A pipe may only have one direction. The user may set/alter it. | |||
Upgrades/Tech tree | |||
some levels of resources as in initial idea. First you can only get one of them and refine, later more. | |||
Storage capacity | |||
Effects | |||
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* Use need to scan and build and play a bit of 15-game every month. |