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(Created page with "Structures * Players may build structure on the ground. * Not visible to other players. * Minimum distance between them Connections * Players may build connections between s...") |
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Structures | Structures | ||
* | * Built by player on the location | ||
* Not visible to other players. | * Not visible to other players. | ||
* Minimum distance between them | * Minimum distance between them | ||
Connections | Connections | ||
* | * Built by player on the location, start building near one Structure and finish near the other. | ||
* Not visible to other players | |||
* May build connections between structures | |||
* Has a maximum distance | |||
* They allow a flow of something between the 2 structures | |||
"Modules" | "Modules" that may be build in the Structures | ||
* Quarrying/Mining/Extraction(from ground) | |||
* Crushing/Scrubbing/Separation - Refining in maybe several steps | |||
* Storage | |||
* Some kinds of team bonus things, using the stuff produced | |||
* Some kind of user bonus thing, maybe a scorer (needing all 5 kinds), produces one per time unit or something. | |||
* Laboratory allowing you to research for more tech and maybe some bonuses | |||
* Producer of bonus items (using the resources) | |||
* Network node (visible to all). May be used to connect to other players.... unsure what the gain is but having connections directs and indirect should give some advantage. | |||
"Resources" in the ground | |||
* On the ground, dust (low concentration) | |||
* Veins | |||
* Lakes | |||
They only last a time. |