Other/Gratitude: Difference between revisions

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== Basic idea ==
== Basic idea ==
Similar to bas world in Dimension, but you earn "gratitude" by helping others and building things other people need.
Similar to base world (green) in Dimension, but you earn "gratitude" by helping others and building things other people need.
 
The idea is to help other players. You progress when you help someone else.
 
Generated world, server has building, users etc.
 
Players see each other
 
Empty world map. Maybe overlays as backgrounds for different types of areas and markers for buildings and users?
 
Surfaces of different types
 
All actions are handled in background and several at once (just as dominant/color planet).
 
Manage that it requires several people to do some things
 
Player properties
* Gratitude (from other players, the score)
* Food supplies, water, rest
* Knowledge (per action type). float 1-5 or something? Sets the speed of the action
 
Build:
* Field
* Mill
* Shelter/House (rest)
* Backpack/Wagon
* Adding fancy stuff on them...
* Library
You get knowledge when you do the things.
 
Resources:
* Fish
* Rise
* Crop
* Fresh water
* Rock
* Salt
* Wood
* Metal
* Sheep + scissor -> wool
* Clay -> pot / roof tile,/ brick
* Reed -> Roof / Food
* Fruit -> food
* animal -> food/skin
 
 
/-----\
| MAP |
X-----X
|I N M|
\-----/
 
I - inventory button
N - "numbers", gratitude, food, water, rest
M - menu
 
MAP centered on my pos, show action radius, zoomable

Latest revision as of 20:04, 9 April 2018

This is other games ideas. I.e. not part of Color Planet Resources

Basic idea

Similar to base world (green) in Dimension, but you earn "gratitude" by helping others and building things other people need.

The idea is to help other players. You progress when you help someone else.

Generated world, server has building, users etc.

Players see each other

Empty world map. Maybe overlays as backgrounds for different types of areas and markers for buildings and users?

Surfaces of different types

All actions are handled in background and several at once (just as dominant/color planet).

Manage that it requires several people to do some things

Player properties

  • Gratitude (from other players, the score)
  • Food supplies, water, rest
  • Knowledge (per action type). float 1-5 or something? Sets the speed of the action

Build:

  • Field
  • Mill
  • Shelter/House (rest)
  • Backpack/Wagon
  • Adding fancy stuff on them...
  • Library

You get knowledge when you do the things.

Resources:

  • Fish
  • Rise
  • Crop
  • Fresh water
  • Rock
  • Salt
  • Wood
  • Metal
  • Sheep + scissor -> wool
  • Clay -> pot / roof tile,/ brick
  • Reed -> Roof / Food
  • Fruit -> food
  • animal -> food/skin


/-----\ | MAP | X-----X |I N M| \-----/

I - inventory button N - "numbers", gratitude, food, water, rest M - menu

MAP centered on my pos, show action radius, zoomable