Facility Design Remake: Difference between revisions
No edit summary |
|||
Line 24: | Line 24: | ||
== Raised questions? == | == Raised questions? == | ||
Build all facilities mission, and all at level X. How to handle that? | Build all facilities mission, and all at level X. How to handle that? | ||
* One answer could be (have at least X facilities) | |||
* Have at least (x upgrades) | |||
Are the other color worker an upgrade or a facility? Upgrade with new system... | |||
How to name them? "Main facilites?" - To differ from Fountain Tracker/Scanner - "Extra facilities" |
Revision as of 19:27, 7 October 2017
Ideas for design remake of facilities
- Core - 2x2 - 2 or 3 ports
- Spawner - 3x2 - Spawner and storage of the worker in own color?
- Upgrade - 1x1 - 2 small ports (or 3 on some?), varying positions.
- Storage of other color worker - 1x1 - 2 small ports, varying positions?
- Portal gtw - 3x3 like plus sign? - T or L shape?
- Upgrade 1x1 - or expanding main facility?
- Probe - 2x2, 2 ports, 1 or 2 small
- Upgrade 1x1
- Trade Post/Transfer, T-shape with ports - or size change with upgrades instead of upgrade boxes?
- Upgrade with ports? 1x1 or 2 on one side?
- Transformer - 3x3 with small icon, expanding per level? (no upgrade things)
- Treasure extractor (finder). L -shape (no upgrade things)
- Team hq
- Different upgrades per level or just bigger box?
- Fountain tracker - 1x1 - 1 port
- Fountain scanner - 1x1 - 1 port
Upgrades must have at least 2 ports, maybe varying with type or upgrade or random when buying it? Or 3 and the missing one is define by the type?
Raised questions?
Build all facilities mission, and all at level X. How to handle that?
- One answer could be (have at least X facilities)
- Have at least (x upgrades)
Are the other color worker an upgrade or a facility? Upgrade with new system...
How to name them? "Main facilites?" - To differ from Fountain Tracker/Scanner - "Extra facilities"