Other/Tile Pile: Difference between revisions

From ColorPlanet
Line 50: Line 50:
0.0.13
0.0.13
* <s>only allow upload factories with floors</s>
* <s>only allow upload factories with floors</s>
* <s>When not solving a factory due to insufficient resources, make that dialog clear. UNTESTED FIX</s>
* Show that the painter paints the area next to somehow. (Animations on the machine select area?)
* Show that the painter paints the area next to somehow. (Animations on the machine select area?)
* When not solving a factory due to insufficient resources, make that dialog clear.
* Not clear how you get the score.
* Not clear how you get the score.
* On the machine select: "X/Y  NNNo". Do not show Y (used on other floors) on the first floor of a factory.
* On the machine select: "X/Y  NNNo". Do not show Y (used on other floors) on the first floor of a factory.

Revision as of 09:03, 15 January 2017

This is other games ideas. I.e. not part of Color Planet Resources

Rethinking with factories and floors

Alpha

  • Server admin service to access all custom factories data
  • Create first factories to introduce the area types and machines
  • Toolbar and bottom stuff keeps showing on tablet. Get rid of them.
    • Rethink: Let top toolbar stay on screen? It shows up anyway and blocks...
  • Show current credit count
  • Do not allow negative credit to resolve a factory
  • Pay a negative done factory to resolve it - automatically
  • Show how much +credits you have on a factory.
  • Machine select - make it clear what you may select, including the remove machine option
  • A factory is open only if any of the 3(?) ....
  • Require user data (account selected) to be done before uploading
    • Login
    • Send oauth to server
    • Make server check oauth
    • Server store user id
    • Server check user id when overwriting
  • Round tiles
  • Bigger machine/ground select icons on tablet. Use 1/6 of the screen height? and make them all the width?
  • Remove invalid thumbnail when editing floor
  • Clean up value before playing the same floor again, something gets very buggy... tiles for to fast or slow etc
  • List factories nicer
  • 0.0.8
  • Title on edit factories (24sp) just as the other lists
  • Write "Floor", "N" (centered above) on floors instead of just a number. Really small letters on "Floor"
  • Display something useful (login in/logged in as...) on the Player fragment and a back button
  • Lock icon on factory shows despite it is not locked!
  • The right menus, use a linear layout and divide the screen so the last one will not get tiny?
  • Swedish translation
  • Clean out invalid custom test factories
  • Better check if a floor already is uploaded, check the id generated by the client
  • Use UserRepo and save a Key with ref to user
  • Admin, list users
  • Re-save and delete factories on server, with old-style key
  • Score - show some message that it is not yet done.
  • 0.0.10
  • Have more "built in" factories and floors
  • Stop and Toast about need to login before publishing factory
  • 0.0.11
  • web admin - require login of some kind
  • Set up feedback area
  • Invite users of existing games

After alpha-testing

  • Some already done adjustments

0.0.13

  • only allow upload factories with floors
  • When not solving a factory due to insufficient resources, make that dialog clear. UNTESTED FIX
  • Show that the painter paints the area next to somehow. (Animations on the machine select area?)
  • Not clear how you get the score.
  • On the machine select: "X/Y NNNo". Do not show Y (used on other floors) on the first floor of a factory.
  • Have a correct pile-offset or remove the pile offset

Note: The difficulty of the floors on hexagon was enough.

Beta

  • Support multiple drop zones
  • Conveyor send every other needs internal stat to keep track and send every other right/left, not just the time step.
  • Ability to set status of custom factories, test/final. Test = may be edited more, final = score is being saved.
    • Inform players that they accept that the factory may be used in the game. (when they upload)
  • Give factories a new id when finalized to invalidate score(?).
  • Intro "movie", animation showing game play
  • Sound effects
  • Send usage-"score" to server in background
  • Also track time spent and send in statistics
  • List usage-"score". Sort on score and if the same, the time spent
  • Think about the name of the game? Package ... move, distribute, etc, "Factory floor"
  • Save/restore progress to server, to be able to use multiple devices
  • Fulfill the ad-thing
  • Translations of factory names, the build in ones

Custom factories

  • Character encoding when storing/loading on server
  • Store who did what factories on server
  • Store user data so other people can see who made a factory, not just the id number
  • Show who did custom factories on server
  • Feedback ability on custom factories

1.0

  • New icons for everything
  • Add background music, and ability to disable it
  • Signing all stored data, so it may not easily be faked

Ideas

  • Place machines into the next area?

Original idea

Note: No longer valid. But maybe for some other game....

Name ideas: Tile Map, Tile The World

Basic idea

World is divided in lines with triangles in them, so corners connect. The triangles are "areas".

Tiles may be placed on the areas.

Player may use gps to unlock such areas on the map. Whenever player unlocks an area (e)he may find a tile on it)

Players build shapes with colored tiles to get some kind of rewards (medals or whatever)

Players use gps to know where he/she should be able to

Players manually trigger gps on or just single gps reads to get a pos to unlocking and set shat areas (s)he may play on.

User

May carry up to 5(?) tiles at one time. Increasing with "score"?

Has a picking/dropping range of a few (3?) triangles.

If piling, may only pick the highest tile atm.

Tiles

Can have color RRGGBB(AA). Where any of them may be 00, 11, 22, .., FF. Or maybe just 00,33,66,99,CC,FF to get a decent number of combinations? The alpha is only interesting is piling is allowed.

Normal tiles just have a color.

Function tiles

Producer (and mixer): Two sides are input and the third is output. At regular times it produces a new tile having the mixture of the colors on the two input tiles. Only produces if there is room left. Note: if a bit up in a pile it will fall down to the bottom leaving room for more.

Transportation tiles. Whenever a tile appears on one side it will be transported to another specified place (shown with arrow). May be rotated by interacting with them (pressing or something)

Color changing tiles. Darker and brighter or other things.

Fun thing: If the user sets up a set of function tiles and then drops a pile of tiles in an area then he/she can see how tiles are being moved or whatever ("building a machine") This way the user may build flashing stars or things. Then he/she must be able to record video. (or let other players replay what (s)he did.

Piling

MAYBE this is hard to handle in UI?

Otherwise just have one level of tiles.

Scoring / Goal of the game

Medals for producing patterns using one or more colors. Things like:

A A B A A
A B B B A
A A B A A

or something.

There is no real end of it.

Maybe voting for the build of the week? Other players images, that player get rewards. They may build whatever they want.

Social interaction

Chat with ability to share images to

Ability to share the images on social networks (with links to games)

In the chat/log you will see what other people has built.

Client/Server?

Idea: The client may play standalone.

Server only needed when sharing images and chatting etc.

A sync to server sometimes will be done.

Just go ahead and play, even if no network. It only loads data if network available.

When you want to share something you need a username.