Other/Tile Pile: Difference between revisions

From ColorPlanet
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* Show how much +credits you have on a factory.
* Show how much +credits you have on a factory.
* Require user data (account selected) to be done before uploading
* Require user data (account selected) to be done before uploading
** Login
** <s>Login</s>
** Send oauth to server
** <s>Send oauth to server</s>
** Make server check oauth
** <s>Make server check oauth</s>
** Server store user id
** Server check user id when overwriting
* Character encoding when storing/loading on server
* Character encoding when storing/loading on server
* Store who did what factories on server
* Store who did what factories on server
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* Remove invalid thumbnail when editing floor
* Remove invalid thumbnail when editing floor
* Conveyor send every other needs internal stat to keep track and send every other right/left, not just the time step.
* Conveyor send every other needs internal stat to keep track and send every other right/left, not just the time step.


== Beta ==
== Beta ==

Revision as of 19:14, 26 December 2016

This is other games ideas. I.e. not part of Color Planet Resources

Rethinking with factories and floors

Alpha

  • Create 5 first factories.
  • Show current credit count
  • Show how much +credits you have on a factory.
  • Require user data (account selected) to be done before uploading
    • Login
    • Send oauth to server
    • Make server check oauth
    • Server store user id
    • Server check user id when overwriting
  • Character encoding when storing/loading on server
  • Store who did what factories on server
  • Show who did factories on server
  • Round tiles
  • Toolbar and bottom stuff keeps showing on tablet. Get rid of them.
  • Support multiple drop zones
  • Bigger machine/ground select icons on tablet. Use 1/6 of the screen height? and make them all the width?
  • Remove invalid thumbnail when editing floor
  • Conveyor send every other needs internal stat to keep track and send every other right/left, not just the time step.

Beta

  • List factories nicer
  • Ability to set status of custom factories, test/final. Test = may be edited more, final = score is being saved.
    • Inform players that they accept that the factory may be used in the game. (when they upload)
  • Give factories a new id when finalized to invalidate score(?).
  • Intro "movie", animation showing gameplay
  • Sound effects
  • Send usage-"score" to server in background
  • Also track time spent and send in statistics
  • List usage-"score". Sort on score and if the same, the time spent
  • Think about the name of the game? Package ... move, distribute, etc, "Factory floor"

1.0

  • New icons for everything
  • Add background music, and ability to disable it
  • Signing all stored data, so it may not easily be faked

Ideas

  • Place machines into the next area?

Original idea

Note: No longer valid. But maybe for some other game....

Name ideas: Tile Map, Tile The World

Basic idea

World is divided in lines with triangles in them, so corners connect. The triangles are "areas".

Tiles may be placed on the areas.

Player may use gps to unlock such areas on the map. Whenever player unlocks an area (e)he may find a tile on it)

Players build shapes with colored tiles to get some kind of rewards (medals or whatever)

Players use gps to know where he/she should be able to

Players manually trigger gps on or just single gps reads to get a pos to unlocking and set shat areas (s)he may play on.

User

May carry up to 5(?) tiles at one time. Increasing with "score"?

Has a picking/dropping range of a few (3?) triangles.

If piling, may only pick the highest tile atm.

Tiles

Can have color RRGGBB(AA). Where any of them may be 00, 11, 22, .., FF. Or maybe just 00,33,66,99,CC,FF to get a decent number of combinations? The alpha is only interesting is piling is allowed.

Normal tiles just have a color.

Function tiles

Producer (and mixer): Two sides are input and the third is output. At regular times it produces a new tile having the mixture of the colors on the two input tiles. Only produces if there is room left. Note: if a bit up in a pile it will fall down to the bottom leaving room for more.

Transportation tiles. Whenever a tile appears on one side it will be transported to another specified place (shown with arrow). May be rotated by interacting with them (pressing or something)

Color changing tiles. Darker and brighter or other things.

Fun thing: If the user sets up a set of function tiles and then drops a pile of tiles in an area then he/she can see how tiles are being moved or whatever ("building a machine") This way the user may build flashing stars or things. Then he/she must be able to record video. (or let other players replay what (s)he did.

Piling

MAYBE this is hard to handle in UI?

Otherwise just have one level of tiles.

Scoring / Goal of the game

Medals for producing patterns using one or more colors. Things like:

A A B A A
A B B B A
A A B A A

or something.

There is no real end of it.

Maybe voting for the build of the week? Other players images, that player get rewards. They may build whatever they want.

Social interaction

Chat with ability to share images to

Ability to share the images on social networks (with links to games)

In the chat/log you will see what other people has built.

Client/Server?

Idea: The client may play standalone.

Server only needed when sharing images and chatting etc.

A sync to server sometimes will be done.

Just go ahead and play, even if no network. It only loads data if network available.

When you want to share something you need a username.