Other/Tile Pile: Difference between revisions

From ColorPlanet
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Revision as of 20:37, 10 November 2016

This is other games ideas. I.e. not part of Color Planet Resources

Basic idea

World is divided in lines with triangles in them, so corners connect.

Player may use gps to unlock such areas on the map. Whenever player unlocks an area there might be a colored tile.

Tiles

Can have color RRGGBB(AA). Where any of them may be 00, 11, 22, .., FF. Or maybe just 00,33,66,99,CC,FF to get a decent number of combinations? The alpha is only interesting is piling is allowed.

Normal tiles just have a color.

Function tiles

Producer (and mixer): Two sides are input and the third is output. At regular times it produces a new tile having the mixture of the colors on the two input tiles. Only produces if there is room left. Note: if a bit up in a pile it will fall down to the bottom leaving room for more.

Transportation tiles. Whenever a tile appears on one side it will be transported to another specified place (shown with arrow)


Piling

MAYBE this is hard to handle in UI? Otherwise just have one level of tiles.

Scoring?

Medals for producing patterns using one or more colors. Things like:

A A B A A
A B B B A
A A B A A

or something.